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SodaMazing May 8, 2017 @ 7:13pm
Too many bone influences per vertex!
I am trying to compile a model which is no different than past models I've compiled, however i am getting an error saying "Too many bone influences per vertex!" when trying to compile the .QC via SFM's studiomdl.exe.
I'm not sure how i can fix this error, i heard something about changing something called a Weight Link Cull Threshold, but i don't know what or where that is. Help would be much appreciated.
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Zappy May 8, 2017 @ 11:03pm 
In the Source export tab, either a bit below or a bit above the export button, should be a "Weight Link Cull Threshold" thingie. (Not being home, I can't check right now.) Just slide this all the way up to 1.0. Note that this only appears if you're exporting as DMX... but then again, this issue is non-existant for SMD models.

Or if you want to fix it manually, just make sure there's not a single vertice of the model that is rigged/weighted to more than 3 bones.
SodaMazing May 9, 2017 @ 5:22am 
Originally posted by Zappy:
In the Source export tab, either a bit below or a bit above the export button, should be a "Weight Link Cull Threshold" thingie. (Not being home, I can't check right now.) Just slide this all the way up to 1.0. Note that this only appears if you're exporting as DMX... but then again, this issue is non-existant for SMD models.

Or if you want to fix it manually, just make sure there's not a single vertice of the model that is rigged/weighted to more than 3 bones.
I still don't see it anywhere.
Sorry, i forgot to crucially mention that i'm running the 2.1.0 version of Blender Source Tools on Blender 2.69, this is because of a certain python script requiring these requisites.
Since the model's already exported as a DMX, i'll try importing it in the latest versions of both worlds and see if my issue gets fixed as so.
Last edited by SodaMazing; May 9, 2017 @ 5:22am
Zappy May 9, 2017 @ 6:53am 
I believe you can go into the weight paint mode thingie on the mesh, and then find some sort of "limit to X amount of bones" button, but I don't remember where it is or what it's actually labelled as... Plus that'll be a permanent effect on the mesh even in Blender, unless you un-do it after exporting.
As you could expect, all advice I have is to use the latest version of Blender and the Blender Source Tools, but I understand if you need to use older versions due to plug-ins.


But remember, you can always save the session, load it in the latest version of Blender, set the weight link cull threshold, export it, and then quit the latest Blender and go back to version 2.69 to continue working on the stuff, as a last resort or something.
The303 May 14, 2017 @ 12:39pm 
Originally posted by Zappy:
In the Source export tab, either a bit below or a bit above the export button, should be a "Weight Link Cull Threshold" thingie. (Not being home, I can't check right now.) Just slide this all the way up to 1.0. Note that this only appears if you're exporting as DMX... but then again, this issue is non-existant for SMD models.

Or if you want to fix it manually, just make sure there's not a single vertice of the model that is rigged/weighted to more than 3 bones.

I think The cull link threshold feature option should be avalible on SMD because GoldSrc format will not export if there is any weight variation across bones; I wouldn't say its a "non-existant" issue.
Last edited by The303; May 14, 2017 @ 12:46pm
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All Discussions > Help > Topic Details
Date Posted: May 8, 2017 @ 7:13pm
Posts: 4