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All Discussions > Help > Topic Details
How Do I Test Custom 1st Person Animation
Hello there i got my 3rd person animation working and everything but 1st person is a bit tricky so 1st of all how do i figure out how the camera views the arms in 1st person view in blender i don't think there's a way to see how it will show up in game other then guessing the view from 1st person point of view default view for medic is http://puu.sh/w1bxp/ffd4efc642.jpg how do i check my custom 1 for eg i would like for it to look something like this http://puu.sh/w1bOH/9072e10acf.jpg but i manually moved it
to this position through blender in game it could be anywhere in actual game is there a way to know exactly how its going to look in game or you would have to test in game and go back in blender back and fourth trial and error if thats the case how do i even test my 1st person animation in game please reply with full details thanks
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Showing 1-8 of 8 comments
xdshot May 25, 2017 @ 10:19pm 
Move the camera to the position of 1st p view and see through it as reference
Artfunkel May 26, 2017 @ 8:48am 
The easiest way is to create a Camera object at the right location. That way you can switch to the viewpoint easily. Change the Camera's field of view settings until they match the game's.
Originally posted by Artfunkel:
The easiest way is to create a Camera object at the right location. That way you can switch to the viewpoint easily. Change the Camera's field of view settings until they match the game's.
you mean put a camera here http://puu.sh/w1Yfo/c19e129c9a.jpg but how do we know it will be looking that direction in game what's the best way to get the perfect view for 1st person could u send me a gif on how it's done i'd appreciate that also when this is done how do i actually test it in game this is my 1st time working with 1st person animations i already know 3rd person what do i do in qc what do i compile what directory it goes all of this please explain all of this thanks all i know for sure it goes into the tf\custom\my_custom_stuff folder but i need to know the rest thanks
Artfunkel May 27, 2017 @ 12:36am 
If you look at the QC you imported, it should have a line saying "$origin". Place the camera at that position.

I don't know how to compile viewmodels specifically, just look online.
ok so i added a camera with the field of view 60 just like my team fortress settings viewmodel_fov 60 but it still doesn't match take a look at this http://puu.sh/wua6m/ddee3b44ee.jpg what else am i missing?
Artfunkel Jul 4, 2017 @ 12:09pm 
The difference might be down to Blender using horizontal FOV and Source using vertical FOV (or vice versa).
is there any setting in team fortress 2 i can enable to help figure out the camera settings of blender?
Artfunkel Jul 7, 2017 @ 6:08am 
No idea, ask on a TF2 forum.
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All Discussions > Help > Topic Details
Date Posted: May 25, 2017 @ 4:21pm
Posts: 8