STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
265
IN-GAME
1,716
ONLINE
Founded
November 8, 2013
163 Comments
frankie Apr 22 @ 2:59am 
the 3.4 update export is greyed out
Syther Mar 29 @ 2:28pm 
Blender Discord Community
Especially for those seeking help!

https://discord.gg/y5vfuDcr
Ильшат Feb 8 @ 10:00am 
:104::health:
Federicka | Bloodycase.com Nov 12, 2024 @ 3:18am 
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󠀡󠀡󠀡󠀡󠀡󠀡 Nov 2, 2024 @ 2:21pm 
Would be cool if you could set the "Engine Path" in the Add-on settings and dont have to set it every time
ChLoe Scott Oct 12, 2024 @ 12:50am 
need help with the "error could not execute studiomdl" issue
r0b0ticg0a1ie Aug 22, 2024 @ 2:22am 
Need some help, getting .py errors when I try to export. Have not been able to find a tutorial/instructions for exporting a model to sfm. On blender version 4.1.1.
ToonsByTiltonAnimationStudios Jul 12, 2024 @ 6:44pm 
I think I am having trouble importing a character model I made into SFM and as a PM + NPC for GMod, yes it does have 18-19 bodygroups and has a lot of shape keys.
Metabloxer Jun 7, 2024 @ 9:16pm 
@talesyoung Blender Source Tools can export it's model into a format that any source 1 game can recognize. After that, it's the game's executable that "imports" it into the game. You basically go Blender > SMD (Blender Source Tools) > Game Asset (studiomdl,exe).
KO'RGAN Jun 2, 2024 @ 1:14pm 
help me the export thing is just a bar its completely empty
talesyoung May 19, 2024 @ 3:28pm 
HEY uh if you join the group can you import blender models into like gmod and sfm just wonderin
PokeTrainer64 Apr 4, 2024 @ 3:43pm 
Uhhh, any blender source tools 3.3 in the Blender 3
SuperMace007 May 29, 2023 @ 4:20pm 
im using blender 3.5.1
SuperMace007 May 29, 2023 @ 4:20pm 
can you make blender scorce tools 3.5.1
rixzuu May 29, 2023 @ 11:44am 
im editing an qc file which i decompiled from an mdl file using crowbar, however im a little confused on how to save the qc file and i can replace the decompiled qc file with a new one, any help?
Artfunkel Apr 1, 2023 @ 4:36pm 
Those are all of the import options.
Khy166 Mar 29, 2023 @ 4:49pm 
uhhh the source tools are broken...????? like i can only import .smd, .vta, .dmx and .qc files help where are the other import options???
MAXMAXMAX Jan 14, 2023 @ 4:48am 
how can i import source engine models to Blender? im learning to make some l4d2 mods
¡¡¡¡¡¡¡¡WAITERCAT Nov 21, 2022 @ 4:40am 
:cupup:
EatThatPie Nov 16, 2022 @ 7:34pm 
I tried to rejoin the group to update my discussion post but; I fixed my problem, the issue was the body segments on my physics model werent 100% red apparently, I missed a few spots. After this it worked perfectly. Thanks for trying to help regardless Artfunkel; that discussion post can be solved or closed or whatever
Ben Sneed Sep 12, 2022 @ 10:03am 
Can I make a discussion? I am having an issue with importing that might require some back and forth
Artfunkel Jul 18, 2022 @ 7:50pm 
I have no idea what you mean. Please try again to make a discussion and describe your idea in more detail.
aversion Jul 17, 2022 @ 5:26pm 
That too with whatever actions you have defined on your model already taking priority.
aversion Jul 17, 2022 @ 5:25pm 
I wanted to try and add a discussion topic but it won’t let me. So I ask this.
Would it be possible to automate the “Proportion Trick” with Blender Source Tools in the future? Such that you’d import a .mdl to use its animation set, and make Blender export your model with all the existing animations angle changes only to your model’s skeleton. Or supply a folder of decompiled smd’s from that .mdl include.
Artfunkel Jun 19, 2022 @ 10:48am 
Garry's Mod will be recognised as an engine branch in the next release. Until then, just leave that field blank.
lucia Jun 19, 2022 @ 3:20am 
Jem, same dude, i've been trying for 1 day searching for an answer, but couldn't find anything. Maybe try unistalling gmod?
Jem Jun 15, 2022 @ 5:53pm 
I cannot export as smd because the engine path of Garry's Mod is an error and doesn't detect it. I've already tried changing blender versions and still nothing. I can confirm I have the "studiomdl.exe" so why is this issue happening???
ATOM-97 Jun 10, 2022 @ 12:49pm 
does anyone know how to Import the MDL models PLZ
Acclipse Apr 20, 2022 @ 11:53am 
I am getting this error in the console when trying to compile a qc

qdir: "c:\program files\blender foundation\blender 2.93\"
gamedir: "D:\Idk help\steamapps\common\SourceFilmmaker\game\tf\"
g_path: "*"
Building binary model files...
Working on "*.qc"
Error opening c:\program files\blender foundation\blender 2.93\*.qc
ERROR: Compile of * failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of * failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
rainstrom Feb 20, 2022 @ 1:18pm 
can you add the feature to export the qc and not just the smds
Se7en:0Nin9 Sep 8, 2021 @ 5:06am 
I'm having trouble with exporting a cosmetic I've created for TF2. It seems to export fine, however when I try to preview my item a page shows up saying the build has failed, and at the end of a long list it says:

ERROR: unknown attachment link 'bip_head'
ERROR: Aborted Processing on 'workshop/player/items/medic/item_preview/item_preview.mdl'
CTargetMDL::Compile Failed - c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\models\workshop\player\items\medic\item_preview\item_preview.mdl
WARNING: CTargetZIP::Compile - Target 1 Compile Failed

Other people have seemed to run into this same problem but I don't know if anyone has figured it out yet. Does anyone else know what this means?
Asome3333e1 Aug 4, 2021 @ 3:17am 
can someone tell me why everytime i try to export my model to either DMX or SMD, it says

"WARNING: 1042 verts on "*body part name*" have over 3 weight links. Source does not support this!"

the model is ported from BO:CW if it is of any help.
76561198935981543 May 9, 2021 @ 2:22pm 
when i import a qc file into blender, how come it always says python traceback error and doesn't get in
Папа Эскобаро Apr 13, 2021 @ 7:00am 
Hey, How to the make a NPC?
AkimboRave Oct 16, 2020 @ 2:55pm 
Archived download: https://web.archive.org/web/20191025160918/http://steamreview.org/blendersourcetools/download Im posting this because the page is not working and this is probably the only way to get it as of now. (works with Blender 2.83.7 LTS)
SwawS Aug 31, 2020 @ 3:04pm 
does this work with blender 2.83.5?
Tsar Apr 2, 2020 @ 11:07pm 
The site doesn't work, can someone send me a download link directly???
The Jewel Ghoul Apr 2, 2020 @ 3:29am 
How do i do it on blender 2.82? I think im supposed to find my name but i dont find it
Potisman146 Feb 16, 2020 @ 11:44am 
Thank you!
Potisman146 Feb 16, 2020 @ 10:55am 
Where can i get the blender source tools for 2.79?
❤ Space Bear ❤ Feb 15, 2020 @ 9:51am 
Does anyone know how to export a blender model as a "vmf" file?
EmperorFaiz.wav Feb 3, 2020 @ 9:38am 
He meant the surface of the faces of the model not normal map. https://all3dp.com/2/blender-recalculate-normals-simply-explained/
Lyric4l Jan 25, 2020 @ 1:36pm 
I do not have normal maps for my materials
merydian Jan 25, 2020 @ 8:57am 
most likely inverted normals
PaulLeandroSahur Jan 3, 2020 @ 8:17pm 
How can i install it for Blender 2.81?
ArctixSnowPup Dec 20, 2019 @ 11:00pm 
I got it
I had to rename the dmx to say idle, then export that. Go back and retry to compile the model.
ArctixSnowPup Dec 20, 2019 @ 10:42pm 
Here is the console error https://imgur.com/a/uWpUJps
ArctixSnowPup Dec 20, 2019 @ 10:38pm 
I am having trouble compiling my qc file
https://imgur.com/a/WXPg984