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November 20, 2010
Oh god, just REVERT the Half Life 2 banwave
Dozens of users left Half Life 2 appeals on forums, they all ignored for month already. And i believe there is much more people who are banned but don't know/didn't see/don't care they are flagged as cheaters so without appeal they stay banned forever. How can they see long stream of HL2 appeals after HL2 was updated and keep it as it is?

How many there is games would come in future that would get so many people auto-banned and where you also should suffer through appealing on site that only loads every once and then still getting ignored?
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Showing 1-2 of 2 comments
Chaos Jan 15 @ 5:39am 
This is honestly the problem with having a "cheater detection system" that is based solely off of whether people get above a certain amount of achievements all at once, it is pretty much guaranteed to catch WAY more legit players than cheaters. If a cheater has even two braincells to rub together, they're probably not just going to unlock every achievement in a game all at once, so the detection system isn't going to flag them, but who it will flag are people who load up a game after a bunch of achievements have been added (like Idleon or Half LIfe 2 recently, though luckily Idleon didn't seem to add enough achievements to trigger the detector) and people who played games with shared achievement progress on a different platform before steam (Like Destiny 2 or The Master Chief Collection).

The cheater detection system is so useless because it doesn't actually look for what it should be looking for. I've seen people in the top 100 on the leaderboards that have impossibly small amounts of time between achievements, I'm talking a mere 1 to 2 minutes between achievements for beating hours long campaigns in Age of Empires, completing a game that has an achievement centered around getting 7 items that are locked behind a weekly rotation in only 8 minutes total of playtime, had exactly 11 months and 50 minutes between unlocking the achievements for playing Garry's mod for a month and a year, meaning they supposedly had 99.9% uptime of Garry's mod over an 11 month period, completed the entirety of Mass Effect 3 in 6 minutes. All of these are obvious cheaters and yet the detection system does NOTHING to detect them. Instead all it does is ban a bunch of innocent people whenever developers decide to add new achievements to a game that's been out for a while.

Hell, I didn't get banned for them, but I have three idle games not counting towards my total because I started the game on steam, exported my save to mobile when I didn't have time to play on PC, and then imported it back to steam once I beat it, and because it unlocked a bunch of achievements all at once when I imported it back, even though it was completely legit using a feature of the game itself, I get punished for it while people who are inarguably cheating don't. It's a terrible system.
Last edited by Chaos; Jan 15 @ 5:44am
Chris Jan 15 @ 12:36pm 
Post on the Discord.
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