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The cheater detection system is so useless because it doesn't actually look for what it should be looking for. I've seen people in the top 100 on the leaderboards that have impossibly small amounts of time between achievements, I'm talking a mere 1 to 2 minutes between achievements for beating hours long campaigns in Age of Empires, completing a game that has an achievement centered around getting 7 items that are locked behind a weekly rotation in only 8 minutes total of playtime, had exactly 11 months and 50 minutes between unlocking the achievements for playing Garry's mod for a month and a year, meaning they supposedly had 99.9% uptime of Garry's mod over an 11 month period, completed the entirety of Mass Effect 3 in 6 minutes. All of these are obvious cheaters and yet the detection system does NOTHING to detect them. Instead all it does is ban a bunch of innocent people whenever developers decide to add new achievements to a game that's been out for a while.
Hell, I didn't get banned for them, but I have three idle games not counting towards my total because I started the game on steam, exported my save to mobile when I didn't have time to play on PC, and then imported it back to steam once I beat it, and because it unlocked a bunch of achievements all at once when I imported it back, even though it was completely legit using a feature of the game itself, I get punished for it while people who are inarguably cheating don't. It's a terrible system.