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Roadhouse Simulator launches on Steam this Monday at 19:00. The taps are almost ready, the stools are set, and the first troublemakers are already circling the parking lot.

That meant paying attention to things beyond the main structure: the entrances, signs, lights, decorations and all the little additions around the building. We wanted the exterior to tell you something about the place before you even walked through the door.
But the more we developed it, the more systems it needed to work properly. Customers needed their own behaviours, the staff needed managing, supplies had to be delivered, and the evening needed its own progression, problems and ways to go wrong.
Eventually, we noticed something rather important: the better the pub became, the less reason there was to go back to the gas station. It wasn't really supporting the original game anymore. It was competing with it for the player's attention.
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