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У форумі «Counter-Strike 2 Обмін»
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Love the moderation on this forum. Keep it up!
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Claymore Defense Placement
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So no clover?
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time to be happy
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Neuro
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AI picking up More then 1 of the same item somtimes as many as 7
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Modding capabilities?
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tripp420savage
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Masculine & Feminine ?
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Wehweh
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BUGS THREAD
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RatBoggles
Цитата допису Doom Slayer:
Цитата допису RatBoggles:

Oh lol that makes sense. Is there any way to allow individual users to adjust their VR settings while on the server? & while i'm at it, I'm using the x64 AIO ArcVR addon. It works very well, but I find my right controllers vibration sticks on after shooting, and only turns off after I pull the trigger a couple more times. This was present in the original arcvr as well. I'm using a OG vive.
Thank you for your continued work on VR! its how I play gmod 90 percent of the time these days :steamhappy:
I think these clientside settings could be turned on and off by users already, such as halos. Some settings are only serverside for a reason, mostly to avoid cheating like pickup weight, teleport distance, But if there is anything feel missing from the clientside feel free to post in suggestions, I will consider.

As for ArcVR, I don't think I can reproduce the issue, but I will take a look, maybe just make the vibration optional. There is not much effort put in this one, I fixed it as much as could to deliver intended functionality promised by the original author, but I don't feel like taking over this code base, got enough to do with VRmod... I am considering making my own weapons, but not soon, right now focus on optimization and improvements what's already implemented: melee, ragdoll dropping physics and such.

The serverside settings are understandable! I can't seem to get the halos option to stay applied after disabling them. If I reopen the VR menu the settings are right back to what they were. No lua errors or anything are thrown during this. Its not a big deal though as they arent bothersome. Same with arc, im just happy they work! :steamthumbsup:
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