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4
I want to play this game again please help.
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DirtyLesion
86
1
Disappointed by the maps design
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Sunshine
0
How to get signal and nano chips after shutting down the hive?
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Soylent
Forumda "PEAK Bug Reporting"
2
Bug in Clutch Badge
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MakSmith
Forumda "Steam Mobile"
804
95
Feedback on store improvements for smaller screens
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Keep Calm
248
Helldivers vs ODSTs
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blehmeh98
İlk olarak Blozzy tarafından gönderildi:
Who got better training, weapons and combat experience? Ima leave out startagems cause that's just not fair

Training: ODSTs and it’s not even close. Everyone else explained this one in a way that feels fair, so I don’t have anything to add.

Weapons: Helldivers. It’s close in some categories, but not so much in other categories. However, there is a string attached to this statement that will be discussed after the weapons are compared that can tip things in the ODSTs favor.

There wasn’t a single handheld “light machine gun” weapon in the Halo games until Halo 4, meanwhile the Helldivers have 3 to chose from. The Helldivers have many firearms, laser weapons, and even plasma weapons at their disposal. Meanwhile, the MA 5 B assault rifle shipped with a manufacturing defect related to twist rate, and it ended up in the hands of every marine on the Pillar of Autumn before anyone even noticed just how inaccurate the weapon was. The marksman rifles are comparable. I think Helldivers shotguns are a little weaker than halo shotguns, but have vastly more ammo per load and are still strong enough to get the job done. The Helldivers AMR is on par with the Halo sniper rifle in power and accuracy, but a helldiver carries more ammo for it than an ODST carries for the sniper rifle, it has 3 extra bullets per magazine (and the ability to load one in the chamber), and the AMR has a superior fire rate (great for magdumping a tank’s engine block). The only Halo weapon I can think of off the top of my head that is better than what the Helldivers have is the rocket launcher. The Halo rocket launcher might be superior to the Helldivers arsenal since it seems to pack all the good features in one package that doesn’t need a backpack (two shots per load, reloadable, optional lock-on, very powerful and versatile payload), whereas many of those features are compartmentalized into various Helldivers launchers (RR is powerful and can shoot HE or HEAT but needs a backpack, EATs don’t need a backpack but are disposable and specialized against armor, Q cannon has a 20 second cooldown instead of a fast reload, SPEAR and WASP have lock-on and is completely restricted to it, etc). If we got a halo rocket launcher in Helldivers, it would be the most busted weapon in the game and it’s not even close. Like, maybe the Epoch can compete, but that’s because the Epoch feels more like a covenant fuel rod gun and even that one is better in many metrics. However, that’s just one category of weapon, and I feel that all the others are either equivalent to, inferior to, or simply don’t fill the same niche as the Helldivers options.

Here’s a big W for the ODSTs that isn’t a weapon in of itself but is very relevant: weapon delivery. In Halo 2, we see master chief drop in an ODST drop pod, and he has a rocket launcher in there going with him! In Halo 3 ODST, we see both Mickey, Dutch, and even Romeo drop with various heavy weapons in their pod and accessible from the start of their mission. By contrast, Helldivers can only carry the essentials with them in the drop pods (primary, secondary, grenades, and stims), and “support weapons” don’t come with in the hellpod. They have to be called in separately as a stratagem; I assume the implication for this is that super earth hell pods don’t have enough weight tolerance or space for a helldiver, impact absorption, life support system, and support weapon. By contrast, ODSTs don’t seem to have a distinction between the various sizes of weapon, and can just take whatever they want into their drop pod with them. To a helldiver, things like sniper rifles, rocket launchers, and spartan lasers would be “support weapons” and need to go in their own hellpod.

So, “no stratagems” needs to be examined. Are support weapon stratagems allowed? If they are, the Helldivers still retain a huge advantage in the weapons department, provided they call their equipment in before battle. If not? Suddenly, all those advantages I described don’t matter if the weapon cannot be acquired by the Helldivers. An AMR is stronger than a Halo sniper rifle, but the Halo sniper rifle is still way better than having nothing. I still believe the Helldivers primary weapons are equivalent to or superior than the Halo counterparts, and there are way more options for them, but losing support weapons kills a lot of their advantage.

Combat experience: ODSTs win this one and it’s not even close.
Forumda "Steam Mobile"
804
95
Feedback on store improvements for smaller screens
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Keep Calm
4
9
Core theme of upcoming major patch
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Programator
5
Shotgun in this game is too OP!!
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KASE94™
7
What happens if I leave Umbra lying on the floor?
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Casual Amateur
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