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Game design 101.
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Shao
โพสต์ดั้งเดิมโดย amazingbeavis:
Found it:
Fire + Ice

Enemies explode to do massive damage in a radius. They are, however, unfrozen once the elements mix.

Fire + Lightning

Enemies take increased damage from lightning bolts.

Fire + Decay

Enemies take increased Decay damage per tick.

Ice + Lightning

Enemies emit lightning bolts more frequently upon taking damage. The lightning bolts also gain increased range.

Ice + Decay

Enemies only start taking Decay damage after they unfreeze, increasing the tick duration.

Lightning + Decay

Enemies emit lightning bolts with every Decay tick.
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Looks like the best combinations involve fire. Gamerant where I found this say the best combo is fire and ice, but when using ice sphere i don't think you want them to unfreeze too soon. Ice stiletto is single target, so that leaves frost cone, although it's close range.
Fire and electricity also seems good. Burning stake + lightning bolt or ball. I suppose Iron cross and fireballs can achieve it as well.
There is no decay spell, so I suppose it's burning stake plus a decay weapon or relic.

The Wiki removed all information, not sure whats going on there.
Fire+Ice is great because it clears a whole room.
Ice Sphere is great because you can freeze a ton of enemies close together and activate a fire weapon or spell whenever you are ready to clear them.
Ice Cone is great a bit more flexible, but i sued both together in my no death build with the Echo.
You have explosions nonstop.

I also prefer Ice + Fire, they do a good Job on their own with increased damage and freezing and are great together.

You can get decay from Rotten Fiend or Stigma and Blight Cyst.
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