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will smiths wife is balled and she slept with his son's fried
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Arvaos
8
1
Sector System Comanche Update
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VirgoCompany
I do have some feedback on air support, I've gotten around to playing with it, and the A-10 does shrug off some Shilka fire (Trained difficulty) alright, and I'd expect it to tank maybe a Strela before going down (not seen it yet), and I reckon it'll get slapped out of the air by a Tor system.

Of course, air support from sub-sonic CAS does take a couple minutes to show up, which is kind of nice since it gives you time to clear a path to it's intended target.

I do have a couple nitpicks though:
~When there's no other support or when ammo is dry, we cannot clear a path for our air support, and we do not know which route the plane will take in order to reach it's designated strike zone, so we can't really "make" a path for it to fly through.
~The plane makes long sweeping loops between each attack run, potentially taking it over uncleared AA zones.
~There seems to be a lack of pathfinding for now, so unless we play with zero AA units on the map, sooner or later the plane will find some way to get shot down whether it's en route to the zone or making a long swooping pass, possibly without even killing anything.
~The plane's first option is ALWAYS the gun, but it's horrible range and minutes-long flight between strikes means it has a very, VERY time consuming way of killing maybe only one unit.
~Despite having anti-tank missiles and rocket pods listed, those never see any use due to the aforementioned gun-priority.

Weapon priority for our air support ought to be made a thing, preferably before path finding since as of right now there's no real point to picking a support that isn't a Predator or Artillery.

~Anti-tank missiles ought to be utilized at range to hit anti-air units in priority, followed by using them on enemy tanks, then troop carriers, and finally enemy buildings once all those respective targets have been dealt with in it's designated target circle area.
~Rockets then ought to be used next, targeting any anti-air units, then moving on to troop carriers and infantry squads, enemy buildings, then firing off rockets on tanks if no ATGMs remain.
~And finally, when all else is expended, use the guns on whatever is left, prioritizing soft skin troop carriers and infantry.

If possible, have the option to have our air support redirected if there's no targets remaining in the zone, whether through the support list on the MFD or through the radio wingman commands to say "attack designator" or "attack target" or "return to base" to refund a few points depending on weapons + health remaining.
在「Assetto Corsa EVO 綜合討論」討論區內
4
1
Update 0.3 coming soon
在「R.E.P.O. 綜合討論」討論區內
2
I'm looking for a friend
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millsaustin81
2
Wehr Stugs are terrible
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Hakapik
在「War Thunder 綜合討論」討論區內
61
3
IRIS ruined this game
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Sunlight4Life
6
Is the game better optimized than at launch?
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iStrix
18
6
Relic Hunters Legend 1.0 is Live!
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ytivarg
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1
how to get obsidian and ember
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blumoose
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