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30
Is Mountaintop really the best choice when facing Caligo Everdark?
W tej chwili
NightLizard
Na forum „Off Topic
33
what's the best life advice you've ever received?
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Apollo702
Na forum „Counter-Strike 2 Wymiana
0
⛰️ PARACORD l CASE HARDENED & PLAYSKINS
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45xmurdercode
3
Ugly road markings
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sternenstaub70
Na forum „WWE 2K25 Dyskusje ogólne
2
Steam Cloud Out Of Date
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jerman77
2
I'm not paying 30 bucks for Leaders i will never play.
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Oaks
10
It don't matter, none of this matters.
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Unabashed Trash
0
error messages
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waghhhhhhhhhhhh
Because I have around 400+ mods, there are about 7–8 red log errors during startup.
They are all quite similar — here are two sample reports:


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Tried to get a resource "Things/Skyfaller/SkyfallerShadowCircle" from a different thread. All resources must be loaded in the main thread.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Core, Assembly-CSharp.dll] Verse.ContentFinder`1[[UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Get(System.String itemPath, System.Boolean reportFailure)
[Core, Assembly-CSharp.dll] Verse.MaterialPool.MatFrom(System.String texPath, UnityEngine.Shader shader)
[CeleTech Arsenal MKIII, TOT_DLL_test.dll] TOT_DLL_test.Projectile_ChargedNormal..cctor()
[System, mscorlib.dll] System.RuntimeMethodHandle.GetFunctionPointer(System.IntPtr)
[System, mscorlib.dll] System.RuntimeMethodHandle.GetFunctionPointer()
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.Runtimes.MonoRuntime.Compile(System.Reflection.MethodBase method)
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.PlatformTriple.Compile(System.Reflection.MethodBase method)
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.PlatformTripleDetourFactory+Detour.CreateDetour()
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.PlatformTripleDetourFactory+DetourBase.Apply()
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.PlatformTripleDetourFactory.CreateDetour(MonoMod.Core.CreateDetourRequest request)
[Harmony, 0Harmony.dll] MonoMod.Core.DetourFactory.CreateDetour(MonoMod.Core.IDetourFactory factory, System.Reflection.MethodBase source, System.Reflection.MethodBase target, System.Boolean applyByDefault)
[Harmony, 0Harmony.dll] HarmonyLib.PatchTools.DetourMethod(System.Reflection.MethodBase method, System.Reflection.MethodBase replacement)
[Harmony, 0Harmony.dll] HarmonyLib.PatchFunctions.UpdateWrapper(System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo)
[Harmony, 0Harmony.dll] HarmonyLib.PatchClassProcessor.ProcessPatchJob(HarmonyLib.PatchJobs`1+Job[System.Reflection.MethodInfo] job)
[Harmony, 0Harmony.dll] HarmonyLib.PatchClassProcessor.BulkPatch(System.Collections.Generic.List`1[System.Reflection.MethodBase] originals, System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch)
[Harmony, 0Harmony.dll] HarmonyLib.PatchClassProcessor.Patch()
[Harmony, 0Harmony.dll] HarmonyLib.Harmony.<PatchAll>b__10_1(System.Type type)
[Harmony, 0Harmony.dll] HarmonyLib.CollectionExtensions.Do(System.Collections.Generic.IEnumerable`1[System.Type] sequence, System.Action`1[System.Type] action)
[Harmony, 0Harmony.dll] HarmonyLib.CollectionExtensions.DoIf(System.Collections.Generic.IEnumerable`1[System.Type] sequence, System.Func`2[System.Type,System.Boolean] condition, System.Action`1[System.Type] action)
[Harmony, 0Harmony.dll] HarmonyLib.Harmony.PatchAll(System.Reflection.Assembly assembly)
[Harmony, 0Harmony.dll] HarmonyLib.Harmony.PatchAll()
[True Visual Misses (1.6 r2), TrueVisualMisses.dll] TrueVisualMisses.TrueVisualMissesMod..ctor(Verse.ModContentPack content)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo, System.Object, System.Object[], System.Exception&)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.DoInvoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.Invoke(System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
[System, mscorlib.dll]
System.RuntimeType.CreateInstanceImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark)
[System, mscorlib.dll] System.Activator.CreateInstance(System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes)
[System, mscorlib.dll] System.Activator.CreateInstance(System.Type type, System.Object[] args)
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.CreateModClasses()
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.LoadAllActiveMods(System.Boolean hotReload)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.DoPlayLoad()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.LoadAllPlayData(System.Boolean recovering)
[Core, Assembly-CSharp.dll] Verse.Root+<>c.<Start>b__10_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()
----------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------
Tried to get a resource "UI/Overlays/Rope" from a different thread. All resources must be loaded in the main thread.
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Core, Assembly-CSharp.dll] Verse.ContentFinder`1[[UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Get(System.String itemPath, System.Boolean reportFailure)
[Core, Assembly-CSharp.dll] Verse.MaterialPool.MatFrom(System.String texPath, UnityEngine.Shader shader, UnityEngine.Color color)
[Vanilla Factions Expanded - Pirates, VFEPirates.dll] VFEPirates.Projectile_GrapplingHook..cctor()
[System, mscorlib.dll] System.RuntimeMethodHandle.GetFunctionPointer(System.IntPtr)
[System, mscorlib.dll] System.RuntimeMethodHandle.GetFunctionPointer()
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.Runtimes.MonoRuntime.Compile(System.Reflection.MethodBase method)
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.PlatformTriple.Compile(System.Reflection.MethodBase method)
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.PlatformTripleDetourFactory+Detour.CreateDetour()
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.PlatformTripleDetourFactory+DetourBase.Apply()
[Harmony, 0Harmony.dll] MonoMod.Core.Platforms.PlatformTripleDetourFactory.CreateDetour(MonoMod.Core.CreateDetourRequest request)
[Harmony, 0Harmony.dll] MonoMod.Core.DetourFactory.CreateDetour(MonoMod.Core.IDetourFactory factory, System.Reflection.MethodBase source, System.Reflection.MethodBase target, System.Boolean applyByDefault)
[Harmony, 0Harmony.dll] HarmonyLib.PatchTools.DetourMethod(System.Reflection.MethodBase method, System.Reflection.MethodBase replacement)
[Harmony, 0Harmony.dll] HarmonyLib.PatchFunctions.UpdateWrapper(System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo)
[Harmony, 0Harmony.dll] HarmonyLib.PatchClassProcessor.ProcessPatchJob(HarmonyLib.PatchJobs`1+Job[System.Reflection.MethodInfo] job)
[Harmony, 0Harmony.dll] HarmonyLib.PatchClassProcessor.BulkPatch(System.Collections.Generic.List`1[System.Reflection.MethodBase] originals, System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch)
[Harmony, 0Harmony.dll] HarmonyLib.PatchClassProcessor.Patch()
[Harmony, 0Harmony.dll] HarmonyLib.Harmony.<PatchAll>b__10_1(System.Type type)
[Harmony, 0Harmony.dll] HarmonyLib.CollectionExtensions.Do(System.Collections.Generic.IEnumerable`1[System.Type] sequence, System.Action`1[System.Type] action)
[Harmony, 0Harmony.dll] HarmonyLib.CollectionExtensions.DoIf(System.Collections.Generic.IEnumerable`1[System.Type] sequence, System.Func`2[System.Type,System.Boolean] condition, System.Action`1[System.Type] action)
[Harmony, 0Harmony.dll] HarmonyLib.Harmony.PatchAll(System.Reflection.Assembly assembly)
[Harmony, 0Harmony.dll] HarmonyLib.Harmony.PatchAll()
[True Visual Misses (1.6 r2), TrueVisualMisses.dll] TrueVisualMisses.TrueVisualMissesMod..ctor(Verse.ModContentPack content)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo, System.Object, System.Object[], System.Exception&)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.DoInvoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
[System, mscorlib.dll] System.Reflection.RuntimeConstructorInfo.Invoke(System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
[System, mscorlib.dll] System.RuntimeType.CreateInstanceImpl(System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark)
[System, mscorlib.dll] System.Activator.CreateInstance(System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes)
[System, mscorlib.dll] System.Activator.CreateInstance(System.Type type, System.Object[] args)
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.CreateModClasses()
[Core, Assembly-CSharp.dll] Verse.LoadedModManager.LoadAllActiveMods(System.Boolean hotReload)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.DoPlayLoad()
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader.LoadAllPlayData(System.Boolean recovering)
[Core, Assembly-CSharp.dll] Verse.Root+<>c.<Start>b__10_1()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(System.Action action)
[Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(System.Object state)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state)
[System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()
9
I miss when this game had updates.
W tej chwili
Frigidus
Na forum „Counter-Strike 2 Wymiana
0
Have 20+ Knives
W tej chwili
naxeto48
Wyświetlanie 21-30 z 293,998,540 pozycji