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More employees
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BeastieMon
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Similar games?
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v2.1b Crash Fix Test on the BETA Branch
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Tal Tallon
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Will exploiters and cheaters be banned?
I forum "Steam Discussions"
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Tell your bank
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Draug
Ursprungligen skrivet av The Living Tribunal:
Ursprungligen skrivet av eviljan2000:
Please inform your bank that if your current credit card (Visa or Mastercard) attempts to manipulate your spending choices, you will be compelled to cancel it and opt for an alternative credit card, such as JCB.
I'll continue to use my visa and mastercards as they have no manipulated any of my spending choices.

While I never intended to buy any adult game on Steam, several games I do own have "adult content" that breaks MC's ToS. Games like BG3, GTA5, GTA4, Postal2, Duke Nukem 4, Etc...

Censorship is a slippery slope, it starts with the things very few people will (theoretically) mind being taken away, and then it gets progressively wider and more encompassing as to what sort of content gets outlawed.

However when Collective Shout started the chain of events, they kicked a hornets nest, and people decided to fight back and not wait till it got worse. If you ask people, they don't actually care about the gooner games except for their removal being the first step in more censorship of our hobby and affecting games that might be excessively violent like Mortal Kombat, or Have political overtones like Bioshock, or maybe go counter to current political messaging like BG3, or whatever direction Collective Shout (or some other group) might try to take the censorship ball rolling in.

Combine this with other issues fundamentally changing the internet landscape in parts of the world and those same changes being proposed to the USA and you really make people fight against it all, even if it is just Gooner games on steam.
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Two 'auto attack' skills?
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Transfering my key
Nyss
Shinoskay
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Most useless npc?
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purevessel
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FPS Dips on the steam deck
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70% means 0% - Palworld has XCOM-itis
Ursprungligen skrivet av DerFinneAT:
Ursprungligen skrivet av LordofDaggerfall:

I get that, but if you do the math of probability of success you get a rate of 99% at about 10 attempts, scaling up from 40. So the fact that I'm hitting 15-20 balls with no successes, means that the math behind the actual mechanic is faulty, considering its completely defying logic. The number is not representational of the result, so this leads to frustration with the player. Whether you like it or not, perception is reality, and the reality is the mechanic feels bad.
Habe you already had that discussion in the xcom forum?

Your tackling of probability still is wrong.
This is not how probability works. This is not how RNG works.

Each and every roll is a stochastic event disjunct from each other.
Unlesa you make millions of rolls, your idea of convergence is flawed.
This is what leads to frustration - you work with a wrong model of reality.

You're absolutely right that each roll is an independent stochastic event. I’m not disputing that. What I’m referring to isn't convergence in the sense of small-sample certainty, but instead the increasing likelihood of at least one success as the number of trials increases. I'm not claiming that success is guaranteed, only that with enough attempts, the probability of success approaches 1 asymptotically. Since this is a mathematical constant, that would indicate that their basic logic behind their estimation of 40% is incorrect. And it is. The person I'm about to quote underneath this understood that entirely.

Ursprungligen skrivet av Pokked!:
Ursprungligen skrivet av LordofDaggerfall:
This means that at 10 attempts you'd have a 99% probability of capture, and at 14 attempts you'd have a 99.99% The statistical probability of going above that is tiny, but it happens all the time. Its just a badly coded mechanic that needs to be fixed.
You're not wrong to point out that this kind of mechanic could lead to frustration.

But you can't argue with the result. It's correct. You're just the 1/10,000 to fail to catch that many times. And considering that there are, what, at least 25 million who have played this game(?), there's bound to be at least 2500 other people who failed that much or even more out there.

True, but a quick google search would lead to many more than 2500 people having a similar experience. I'm not saying that the game is bad, just that whoever coded it made an error somewhere and the number the game is giving the player isn't representational of their actual success. Like I said above, at 40% and 14 attempts you get a 99.9% probability of success. While its true a few people could fail every time, its not normal for a lot of people to fail every time.

I think if they're unable to actually make 40% mean 40%, it would lead to less frustration to simply have a color coded system, green means good, yellow is risky, orange is hard, red is nearly impossible. Or - have a simple good/great/best word prompt when you're hovering over the pal. I mean if the number is arbitrary anyway why even have it?
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