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✨🔄 24/7 Trading Available | Knives & Gloves ✨
Nyss
WIRm4ik
0
Encountered several bugs.
Nyss
Senyin
0
Krafton
Nyss
ŁōãF
4
7950x hitting 93c and at 80-90% usage
Nyss
N3tRunn3r
8
Фантомное уведомление от друга
12
ogryn grenadier gauntlet underwhelming?
Nyss
Ishan451
Ursprungligen skrivet av Ishan451:
And in case there should be an "infinite cleave" special on the grenade gauntlet that i am not aware off, i will happily be revising my opinion.

In the interim I remembered that the Grenade Gauntlet was said to have infinite cleave on the special attack where you put the thing onto the enemy. Dunno if it still does that, but if it does the enemies need to be super stacked, to all take damage from the explosion.

Ursprungligen skrivet av BigJ:
Understandable and well explained, take my points.

Thank you, and in hindsight, I apologize for the rather rough tone at the end of my reply. It seems my annoyance at people using the Rumbler as Horde Clear (not mixed hordes) has been getting to me.

Ursprungligen skrivet av BigJ:
If we do it enough rumbla may get a well deserved nerf or trauma a buff, as it stands the poor stave is a debuff stick.

Sadly I don't know how you'd nerf the Rumbler to a level where people don't end up glued to it, because it literally breaks the game, but still maintain it's usefulness.

It is simply a poorly designed weapon in my eyes. The problem with them is also largely the User not the weapon itself.

The Trauma-staff is a lot better in that regard, although its just as annoying with peoples tendency to explode things just in front of the faces of their fellow operatives, thus costing said operatives stacks and ammo and such. Different story when they are struggling, but I have had so many people being "helpful" by thinning the horde right in front of my face, instead of exploding the Gunner a little to the side that was melting my face off, as a result of all my toughness-regain-suppliers being gone up in a cloud of gribbly.
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The Bus DLC Hamburg City - AI Bus news!
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No text will show on screen and no audio will play. game unplayable.
Nyss
rengames
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Improving golden chance
Ive been seeing a lot of people discussing the rarity of the final golden fruit with it being a 1 in 2 million chance and how some people have gone many hours without being able to get it. The dev seems focused on increasing the base chance of getting the golden crops with an upgrade but id like to give my own suggestion:

Increase the chance of a golden crop for every few non-golden crops that get collected (Manually or by the npcs). What this means is if its a 1 in 2 million chance to get the final golden crop (0.00005% chance per crop) then maybe for every 2,500 non-golden crops collected the chance increases by 0.00001%. So this way over time the crops rarity chance will get easier the longer it takes to get it. On a graph this means it gets easier to get the golden crop the longer it takes, preventing it from potentially going on for so many hours by making the chances higher the more you wait.

You could also alternatively (Or even do this at the same time) make it so the chance increases based on how long youve owned the crop field. Maybe every 10 minutes the chance of the golden crop increases by 0.00001%.

These would be considered invisible mechanics or background mechanics, essentially what I mean is this wouldnt be an upgrade a player unlocks and instead its something that the field naturally does from the moment you get it, and it isnt directly told to the player that these mechanics exist. They would be there to curve the potentially infinite wait time by making it so the longer it takes to get it the easier it is to recieve.
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no food for cros!!!
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cuolshan
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