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2
Multiplayer Achievements
5
1 or 2 "included" maps
2
Multiplayer does not work
I forum "Deutsches Forum"
9
Rezensionen  auf Steam
2
My thoughts and suggestions.
Nyss
Dedadude
Since there is not an official thread, I'll continue to use this discussion to write down impressions and things I notice:

  • Orbital laser. The description says: "Calls down laser strikes from a satellite. Imprecise, but it cirles the Tech with devastation.". It actually do that: it shot a single laser and, after some seconds, it shot a new one a bit away from the first shot. It continues that way drawing a circle in clockwork direction, regardless if there are enemies or not in that position. The more Orbital laser you have equiped on your vehicle, the more orbital shots are launched. If you don't move too much or too fast, you can predict correctly the point were the laser will strike, and try to lead the drones that way. I couldn't catch numbers but it feels that a single laser can deal significant damage. I can't confirm it right now, but it seems that "Munitions enrichment" modules, which increase the size of explosion and plasma cutter blades, also increases the size of laser strikes.
  • Weight. I am getting the impression that every block and module we add to the vehicle, make it heavier. Without improvements on speed (with either wheels blocks or booster blocks), our vehicles get slower every time we add something.
  • Weapon firing angles. Weapons that don't operate at 360°, like the Grenade launcher, have positions were they operate better. Or, at least, have an higher firing angle. Using the grenade launcher has example, it have a very tight firing angle if you place this module on the roof of the vehicle. But if you place it on the side of the vehicle, the firing angle increase considerably. Note that weapons with a 360° firing angle, like the Electric cannon, do not keep lose that firing angle if positioned on the side of the vehicle.
  • Melee and pushback. While melee builds seems to not be an option, for now, modules like "Grinder" are still useful for their pushback power, especially when one try to avoid getting swarmed by monocycles (tripodalt most cherished unit =D ) or similar enemies.
  • Defence and damage reduction. Still unclear how these ones work, but definetely worth to take.
  • Health blocks. Especially in the first 2-3 upgrade boxes, we are often asked to choose between health blocks. Personally I prefers 1x1 or 2x1 health blocks, since 4x4 blocks give less health (35 points, instead of 40)
475
14
Shop Rework Update
16
Counter-Strike 2 Update
3
Why do I have to make my character public to use them online with my friends?
Nyss
nitroalec
3
looking for players to play game discord : https://discord.gg/5ugHWwAwwa
Nyss
Desmos
16
B42 Bugs go here
do you know what this means? i tried to fuel up the vehicle with a regular bed and antenna and it let me fuel it up for a second then stopped, and now when i try to fuel it up, it wont do anything


`java.lang.IllegalArgumentException
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:191)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:851)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10856)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10494)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2289)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2268)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5962)
at zombie.iso.IsoCell.update(IsoCell.java:5895)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`

`Callframe at: stopOrTriggerSound
function: perform -- file: ISAddGasolineToVehicle.lua line # 89 | Vanilla
`
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