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56
4
My 350-hour save was flagged as cheating and had to be deleted… now I have to start over.
Nyss
Joy Boy
8
game crashes when i try to continue or abandon my game
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k1mon
161
7
Dev Blog & Trailer: Introducing the Nords
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punk4eva
114
13
Happy Birthday to Mita!
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=B=
5
Disk Loading Screen
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Project X
662
2
汉化补丁需要私聊
5
Steam achievements
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Beaker
3
Visual Artifacts/pixelation
0
Is this actually? 2 v 8 Feels like 3 v 7, 4 v 6. Grieffy Mc Grieverson has to give it a rest..
Nyss
Lastig
With awareness on the left side you can spot survivor activity for every survivor.
- Repairing
- In chase
- Opening chest
- Cleansing totem
- Healing
- Hooked/caged
- Wounded
- None of the above

The Guide class highlights a gen you're working on to the other survivors.
With 4 premade we played 6 hours of 2 v 8 across a couplde of days.
Every match a couple of pugs rarely touch a gen the entire game.
They do B-line to the highlighted gen the moment a killer starts chasing them.

Trying to switch aggro from them to one or two that are working on that gen.
This halts general progression towards escaping and is simply detrimental --> Playing in a team @ the cost of them


During the match we just play on best we can.. Perhaps our pugs are new to the game and are simply making mistakes.

Postmatch checking to see if these players are fresh to the game.
Profiles with 1500+ hours in DbD @least, Sometimes twice that.
They know exactly what they are doing and why.

It's a learning curve for newers players. Rewards and penalty's should be in the bloodpoint variety during a match to promote sportsmanship gameplay from survivors and a way more likely to win.

- Smart way to stay
Award survivor bloodpoints when they go down 32 meters away or more from the nearest gen with 40% progress. Further away means more BP.
This promotes all survivors to draw a chase away from gens being worked on or with high progress.

- This is not the way
0 Boldness BP for losing chase/going down within 16 m range of a generator with 40% or more progress.
Otherwise you'd get BP for chase time and losing chase
This should also only trigger after being in chase 3 seconds or more --> committing to a gen and going down as you finish it shouldn't apply a penalty,
0
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