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5
The game records your voice
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Wolf
0
What the community wants from the game
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HNIC
List of community ideas and suggestions:

1. New Factions and Races

Araby: A fan-favorite faction from the Warhammer Fantasy universe, Araby could introduce a Middle Eastern-inspired roster with unique units like djinn, flying carpets, and elephant-mounted warriors. Players want a distinct campaign set in the deserts of Araby, with mechanics tied to trade, oasis control, and nomadic warfare.
Nippon: A Japanese-inspired faction with samurai, ninja, and mythical creatures like oni. Fans envision a campaign focused on naval dominance and isolated island mechanics, distinct from Grand Cathay's existing Eastern flavor.
Albion: A Celtic-inspired faction with druids, woad warriors, and bog-dwelling monsters. Players suggest a misty, guerrilla-warfare-focused campaign with unique weather mechanics.
Southern Realms/Tilean City-States: A faction combining Tilea, Estalia, and Border Princes with a condottieri mercenary system, allowing dynamic army composition and political intrigue.

2. Expanded Campaign Mechanics

Dynamic Endgame Scenarios: Beyond the Realm of Chaos and Immortal Empires, players want varied endgame challenges, such as invasions by unique NPC factions (e.g., a Vermintide-style Skaven uprising or a Chaos Dwarf industrial conquest) that force new strategic decisions without being tied to existing campaign objectives.
Naval Combat Overhaul: While Tides of Torment hints at Sea Elves, players want a full naval combat system with ship customization, boarding actions, and sea-based campaigns, inspired by Empire: Total War but tailored to Warhammer’s fantastical setting (e.g., Black Arks vs. Dwarfen ironclads).
Underworld Campaigns: A dedicated underground campaign map for factions like Skaven, Dwarfs, and Night Goblins, with tunnel networks, subterranean battles, and resource scarcity mechanics.

3. New Gameplay Modes

Historical Warhammer Mode: A mode stripping away magical elements to focus on gritty, low-fantasy battles with human factions (e.g., Empire, Bretonnia, Kislev, Tilea) for players who prefer a more grounded experience.
Horde-Focused Campaign: A new campaign type where all factions play as hordes, with no settlements, emphasizing mobility, scavenging, and temporary encampments, distinct from existing horde mechanics for Beastmen or Chaos.
Skirmish Creator: A mode allowing players to design custom battles with specific terrain, faction matchups, and narrative events, shareable online for community play.

4. Quality-of-Life and Customization Features

Legendary Lord Customization: Beyond the Daemons of Chaos customization, players want deeper options to tailor Legendary Lords’ appearances, abilities, and campaign mechanics, such as choosing sub-faction traits or unique skill trees.
Dynamic Alliance System: A diplomacy overhaul where alliances evolve based on shared enemies, trade agreements, or betrayals, with mechanics for vassal rebellions or coalition wars not tied to current diplomacy features.
Map Editor: A tool for players to create custom campaign maps, allowing community-driven content like fan-made regions or scenarios, separate from existing modding capabilities.

5. Unique Units and Characters

Obscure Lore Characters: Fans want lesser-known Warhammer Fantasy characters as Legendary Lords or Heroes, such as Araloth (Wood Elves), Ghark Ironskin (Orcs & Goblins), or Luthor Huss (Empire), with unique mechanics reflecting their lore.
Monstrous Units: New creature-focused units, like Merwyrms for Dark Elves, Ghorgons for Beastmen, or Thunder Lizards for Lizardmen, emphasizing spectacle and tactical diversity.
Mercenary Marketplace: A system to hire unique, non-faction-specific units (e.g., Dogs of War regiments) that can be recruited by any faction for a high cost, adding roster flexibility.

6. Community and Multiplayer Enhancements

Asymmetric Multiplayer Campaigns: Campaigns where players control different aspects of a faction (e.g., one manages economy, another leads battles) for cooperative play with varied roles.
Global Tournaments: An in-game system for ranked, seasonal tournaments with leaderboards and rewards, separate from the existing Domination mode.
Cross-Faction Unit Sharing: A mechanic allowing allied factions to temporarily share unique units in multiplayer campaigns, encouraging strategic synergy.

7. Immersive Lore and Narrative

Expanded Story Campaigns: New narrative-driven campaigns focusing on specific lore events, like the Vampire Wars or the Fall of Karak Eight Peaks, with unique objectives and cutscenes not tied to the Realm of Chaos or Immortal Empires.
Dynamic World Events: Random, lore-rich events that alter the campaign map, such as comets heralding new factions, ancient ruins awakening, or divine interventions, adding replayability.
Faction-Specific Endings: Unique victory cinematics and epilogues for each faction, reflecting their lore and campaign choices, beyond the current generic victory conditions.

Anything else missed? :steamthumbsup:
28
Dust Devils Premium Warbond coming to HELLDIVERS 2 on September 4!
534
25
Fail of "female astartes" in SM2
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[Heretic]Rivga
Publicado originalmente por wojciechk50:
Publicado originalmente por Narky:

This has been brought up numerous times.

True.


Publicado originalmente por Narky:
, it's well known their intention was as Female Space Marines


But we don't talk about "intentions" here, we talk about "existence".



Publicado originalmente por HereticRivga:
In correct female space marines did in fact exist



See? Of course they didn't, there is a looong way between "intention" and "existing" in the production process and "female space marines" simply never made it.



Heck, not only that, they were never even called "female space marines", these two models you talk about were called "female warriors".
There is no such phrase as "female space marines" in any official GW product - a game, army codex, novel - nowhere.




Publicado originalmente por Narky:

All of us have already basically deduced this is just a troll thread. We know it's not going to get taken down at this point because the mods want it kept up so that trouble elements are kept 'quarantined', so to speak.

If we talk about gaslighting your entire past falls into the category.

Back when GW first started to design and make a model took considerable investment and time.

The guy, Merret literally says, the models are designed and made to be female space Marines.

I know you are trying you best to be as dishonest as possible, but not even a top class ♥♥♥♥♥♥♥♥ can read this and interpret any other way than the original space marines were intended to be both male and female.

And the ONLY reason this changed was not story or lore reasons but economic reasons which they went back and then changed the lore to match.

It is funny how you claim others are gas lighting and pushing a political agenda, when it is you who are engaged in this activity.

The truth hurts so much that you need to try to change the past? There is a certain weakness in your character.

As stated I don't think because of this they should then go and change it back, so I am not pushing any agenda, I don't care either way - I just like truth and not lies.
169
Steam Screenshot Contest: August 26th
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ネプチューニア
5,471
6
How high can we count until canto IX releases?
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Minh
52
3
!!❗️OFFLINE❗️!!🥶DEADLOCK INSTANT INVITES👽NO LINKS👾!!
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ILUMEN
28
Dust Devils Premium Warbond coming to HELLDIVERS 2 on September 4!
47
Absolute Ignorance!
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jorgen_cab
Publicado originalmente por swurplayer:
Publicado originalmente por Mozzy:

Well, to every player their own preference, so sure. If it's 'cheating' or almost so for you, then that's what it is...for you. And nothing wrong with you choosing the challenge or entertainment factors desired for yourself. Your money, your game, your choices.

For others, it could simply be no such thing as cheating in a pure single player, non ladder ranked, or any other sort of multiplayer competitive factor game.

Purely based on your criteria though, e.g. doing anything contrary to just like AI uses --> this logic would make most of everything else we players do as 'almost cheating'.

The AI doesn't:
- design fleets with pros and cons balanced out by using mix of pure specialist ships vs bunch of generalists that aren't as good in any one category. e.g. human players may design a pure long range weapon ship, defended by escort pure point defense, with picket pure tanking ships. This mix of specialists is far stronger than same number of generalist ships the AI tends to heavily favor.

- place and position fleets in overlapping rings of differing response ranges, to guarantee no area ever goes undefended or poorly managed. e.g. lock some fleets to system range only, guaranteeing no system can ever be left undefended, while mix of 100M, 300M, etc regional response fleets handle the actual intercepts.

The AI can and will chase every rabbit noise and expose their colonies (e.g. player attacks nearby mining station with small raid fleet, AI never seems to design system range only fleets and sends what it has in area to respond, human walks all over now exposed AI colony with main attack fleet)

The giant list of what AI doesn't do but human players does goes on. The offset to this, and add enjoyment of additional challenge if desired by the player is to add more and stronger pirates, more space creatures, crank up AI empire # and difficulty slider to max, etc.

However, if the bar is set for 'cheating' to doing things the AI does not, then merely existing and having a human brain capable of out smarting the game algo seems to be the only checklist required for 'cheating'.

To a large extent I agree with your point of view. Ship design and fleet management are, for me, the two most enjoyable aspects of any 4X game. If I have to self-handicap to have a challenging game, I generally move on. Back in the day when I played Space Empires 4/5, I went through the whole self-handicapping cycle. After many attempts, I decided to move on and either find a game with better AI, or wait for one to be developed. It is my fervent desire for DW2 to be that game.

I would agree... but for mining modules in particular it is not an AI thing it is a balance thing... it should not be possible in the first place to add multiple mining module as it upset resource balance in the game. Don't understand why they have not fixed this by now... very easy to do. This was one of the first thing I modded so it was not possible so I did not actually have to handicap myself.

This particular thing is just stupid...
En el foro "Off Topic"
1
Asmongold got the Illegal Immigration Simulator game cancelled
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MonkehMaster
Mostrando 41-50 de 295,128,354 aportaciones