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anyone else noticed
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MaDDog
Publicado originalmente por dev_anuttacon:
Hi, we totally hear this feedback! We actually trained our own LLM for our game, but your suggestions help us improve the model for everyone.

Hello dev, how are you?

If I may, I’d like to make a suggestion. Of course, I don’t know if what I’m about to suggest would even be possible, or if it would make sense in terms of how much work it would take to implement this in the game.

But, have you ever heard of an AI called Sesame AI?

It’s a voice chat conversational AI, the most advanced I’ve seen so far, and its response time is instant. You ask something and it replies immediately, with no delay.

This AI uses a model called CSM (Conversational Speech Model). It’s a multimodal text and speech model that operates directly on RVQ tokens. I don’t know much about the technical side, but if you’re interested, there are more details on their website.

Website page with the technical explanation:
https://www.sesame.com/research/crossing_the_uncanny_valley_of_voice

The website also offers a 5-minute voice call preview to test it out, and if you create an account, you can have a voice call of up to 30 minutes.

They open source part of their work under an Apache 2.0 license.
Github: https://github.com/SesameAILabs/csm

Since the first time I tried out this Sesame AI, I kept thinking how cool it would be if it were used in a game. That’s why I’m sharing this idea with you, maybe if it were possible to implement this model with your AI, it could be really interesting for the game.

But again, this is just an idea. Don't know if is even possible.
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