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EVIL DEVIL CULT
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Question: Surrender
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Lyote
Автор сообщения: Augoeides
Автор сообщения: Lyote
I'm actually curious now if a mod could even add an additional option to it that uses the "Transfer Ship Control" code.
So youd have:
"We surrender!"
- Payment in credits
- Payment via transferring ownership of ship + crew to player
- Refuse

As the options for a surrender.
Be a fun way to resupply any crew lost in combat without having to go to a station and rehire.
Could even allow it to break the crew cap for current Fame, but youd need to get even more Fame to hire new crew.

Now i kinda wanna see about learning modding for myself XD
Possibly. Talking to a guy on Discord atm about it, and it looks like what I wanted to do isn't as simple as I'd like. It involves coding in C#, but based on what he's shown me, it might be possible to add another button?

I don't know about the ship transfer thing, although in theory it should be possible to tell the game to simply shift that ship over to your faction to give control? But, if it was that simple, Walk probably would have put that in the game already.

As for the crew thing, I can't imagine it would be too hard to have the button "add crew". However, the crew system might be hardcoded for them to leave ships designated as vanilla space stations? I honestly don't know much about this game's framework or C#.

Dunno if you've done much coop, But basically there is a button in the hamburger menu called "Transfer Ship Control" with a list of players connected.
You use it to grant ownership and control of a ship to a player of your choice.
This includes any crew on board, They remain as they are but now they're in your crew pool.
I was curious if a mod could hijack that function to force transfer control of the pirate ship to the player when they're surrendering.
You'd get the ship and the crew on board in the same way a player does when transferring control of their own ship to another player.
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