Результаты поиска

41–50 из 293,790,886
0
ОШИБКА
Только что
BIO_Tonic
10
Limited stims
Только что
Coldflame
0
connection failed EA servers
Только что
Death Stranding 2 enjoyer🍺
1,029
48
Cheaters are out of control
Только что
yourmomspipe
31
gameguard不能更新,进不去游戏了
Только что
Conuter-Sitke 2
34
Full Release: Liftoff: Micro Drones
Только что
eclipse
310
20
Don't Add Difficulty Sliders
Только что
Raos
Автор сообщения: SHIBITO BRAIN
Of course original analogy you friend fed to AI has only 1 hardship level. See I said him "You gave AI only 1 my quote but forgot to add my explanation on that point." If you read my previous posts you can find that explanation:
Автор сообщения: SHIBITO BRAIN
Devs only did a game with different challenge options. Who forced me to buy a game? Who forced me to pick hard? Who forced me to play before bed? Nobody but myself. Devs don't hold responsibility for the fact I forced hard conditions on myself and slider seduced me under this conditions.

But your friend ignored it several times then "forgot" to give AI this info then AI of course gave 1 hardship level analogy and your friend presented it as evidence to frame me.
But if you actually apply my explanation hardship level becomes like it is in reality:
I bought the game knowing full well it has sliders (I paid for a meal that includes a cake) ->
I picked hard to play it (I tried to eat a meal without eating a cake) ->
I played for a while into the late night stuck on one boss (I've been on a diet for a while).

Okay, but my point is that your interpretation makes you look worse than the original one. Now, in your version, it's entirely on you that you fell to temptation due to lack of self control. Also in your version it is no longer a "hardship level" because instead of it being something that happened to you and you had to respond, now the entire incident is something you caused of your own volition. You were the architect of your own destruction (hyperbole, but I couldn't resist using the Prince of Persia quote here so indulge me a bit).

Автор сообщения: SHIBITO BRAIN
If you really wanna know my answers to those issues you can reread my post history. I'm not blaming you didn't read all those walls of text before, just don't feel like wasting time on that again. So if you REALLY wanna know, well, sorry but waste your time reading it yourself.
The reason I am specifically asking those questions is because i read through the discussion and didn't see an answer to those. If I missed your response to that feel free to point me in the right direction. This is one of my main points in my post so I would really like it addressed in some fashion.

Автор сообщения: SHIBITO BRAIN
Ok
Glad we agree and are able to find at least some common ground.


Автор сообщения: SHIBITO BRAIN
I understood the question. I answered it in the first sentence "it can't affect". After that sentence I immediately proceeded to talk about something else what really mattered in my opinion. Your friend even accused me I talked about smth else, and thats correct, because I was.

Right and that, along with claiming your opinion on what mattered was fact (you didn't say it in so many words, but that is how your tone came across), combined with being so dismissive is exactly what caused the issue in the first place.

Автор сообщения: SHIBITO BRAIN
So we have a discussion whether to add/not add sliders. What will ideally determine whether the game will get/not get sliders? How many people want/don't want add them.

So my "question which really matters" is "how many Joes demand sliders".
And what is your reasoning for why that is the question that matters?

Автор сообщения: SHIBITO BRAIN
Question "what if one Joe is playing and touches a slider" can be asked about what game? About where there is a slider already. Does it matter if "Joe is playing"? No. (Thats the answer to the question. "No"). Will this discussion matter when the game already has sliders? No, they are already there.

This is the crux of the misunderstanding you are having from my point of view. We are talking about a hypothetical, it doesn't need to be something that already exists. In this case, I believe the discussion was about a hypothetical difficulty slider in Wuchang specifically (and single player soulslikes in general to some degree). It was not about discussing games that already have sliders but about how it would affect Wuchang itself were it to be implmented.


Автор сообщения: SHIBITO BRAIN
So my idea I wanted to explain is: at the time of this discussion there are no sliders hence no Joes can play now.

I am not sure what you mean by this. Are you using Joes to represent a specific type of player? Originally the term was being used to name some random other person of no particular attribute, not a specific type of player. Please clarify.

Автор сообщения: SHIBITO BRAIN
When the game will get sliders there will be no point in discussion because sliders will be already there.

Right but it hasn't happened yet so the discussion is about how it could change the game. There is no need to jump ahead that far in this discussion is there?

Автор сообщения: SHIBITO BRAIN
Where this discussion will be shifted to at this time? To some potential game without sliders.

Why do you assume this will be the case? And your entire argument seems to presume such a discussion, should it happen as you say, is automatically a bad thing. Which goes back to my main point. Why is that a bad thing?

Автор сообщения: SHIBITO BRAIN
And what will matter at this hypothetical point in time in the future? Again how many joes vote for this or for that.

What is important to this discussion is the changes in this game specifically. You don't need to jump ahead because each game will be a different situation and a different discussion at that point.

Автор сообщения: SHIBITO BRAIN
In my post I talked about 3 different questions about individual level : "what if one Joe is playing", "do you care what some nobody person X you don't know and who is outside your reach is doing right now" and "what if one Joe demands a slider".

But I talked only about 2 questions about macro level: "do you care what every single person in the world is doing right now?" and "what if many Joes demand a slider".

AI said "responder answers "It can't affect" (meaning "what if one Joe is playing" doesn't affect). Then contradicts that by saying: "What matters is the macro level. What if everyone does it?""

But the macro level to "what if one Joe is playing" is "what if every Joe is playing". You see I didn't talk about that macro level at all. I talked about 2 other macro levels: "do you care what every single person in the world is doing right now?" and "what if many Joes demand a slider". So I didn't contradict what I said, because I switched to another topic immediately after answering original question.
I don't want to get lost in the weeds on semantics here so let me reframe it a bit.

From what i understood from your posts in this topic, you specifically mentioned to paraphrase your point a bit, that someone else using difficulty sliders does not affect you, unless everyone is doing the same thing, in which case you may be affected in some way, And the reason you don't want difficulty sliders is because you may fall to the temptation of lowering the difficulty for yourself in a moment of weakness, ruining the intended experience (assuming the hardest setting is the intended one), because of your admitted lack of self control. Does that about sum it up? If so, the point I am saying about that is that ultimately boils down to a "you" problem and should not affect the devs making game design choices that would benefit the entire playerbase. The devs have stated in interviews linked in this topic that they want this to be a more approachable soulslike so a difficulty slider makes sense to allow everyone to find tune the difficulty to their own skill level. If they didn't use a difficulty slider in a soulslike intended to be more approachable, then they would have to resort to nerfs, which would water down the experience for everyone. If you personally can't help but lower it, then maybe you don't enjoy difficulty as much as you think you do?

If you feel I misrepresented your argument, feel free to correct me and we can discuss your intended stance on the issue further.
3
Complaints?
Только что
♥ Beepy ♥
21
why have secure boot? Its a joke
Только что
tayotte14
1
Looking for a Mod with Massive, Heavily Defended Planetary Bases
Только что
Dan2D3D
41–50 из 293,790,886