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1
Will my 4050 run this?
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It's a Mind Game
11
💨 A Story About Farting 2 – It’s Happening! (And Yes… We Have a Teaser)
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Lizard Games Studio
5
Drop or not?
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DINOGOD Developer
На форуме «Warframe General Discussion»
13
I want my purple Lotus back
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Banafrit™
2
Cooking Bug?
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wolf gross
8
Bad Reviews...
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Señor
Автор сообщения: 𝔓𝔲𝔰𝔥𝔶
There are a lot of things wrong with BF, not just in one version, but in all of them. The gameplay system has many flaws that could be removed to make the game simpler and better, such as:

- Player respawns, which happen just like bots and cheaters, coming from invisible portals, and not even using transfer bases. This has always been something that made BF bizarre and unplayable in all game versions

- BF tickets. In a battle game, you earn them by killing on the field and conquering bases, not winning wars with tickets. They should come up with a different system.

- The game's random map selection is pure dictatorship. We buy the game and don't have the right to choose the maps we want to play online.

- Cheaters and there are not few, they disguise but they do not deceive, you can be hidden the whole game but they teleport to us and kill us, in the new map even if you are alone with no one locating you in the middle of the rocks and they pass at a medium distance in the opposite direction where the camera is not even facing you, they turn around and kill you with one shot, then they come to say that it is skills, only if it is the skill of having eyes in the ass

- Not some military simulator, you're asking too much from arcade shooter.
- Only game that have random map selection is 2042, others have server browser and you're free to choose whatever you want.
- Can't agree to cheaters problem, for like 200 hours spreaded to all bf games i saw only 1.
2
2x8 massacre
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Tommy
17
3
Check out the updated wave mode.
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Drunken cat
0
Goal Achieved, and Thank You
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TomBomb
Today I achieved a goal which had it's beginnings about 15 months ago. I have owned this game since early access long ago but had not played in a few years. With 1.0 coming out, I saw the huge number of new features and systems and decided to jump back in. I attempted a city on "full realism" using trucks and roundabouts for transport infrastructure. Unsurprisingly (for those of you with a bit of experience in this game), it went badly. After consulting these forums and the various guides, I decided to utilize trains and really put the “plan” into “central planning”.

And so, 13 months ago, I set a goal which I resolved to achieve. The Soviet Paradise achievement (50,000 population with 80% average happiness) on “full realism”. All systems enabled, difficulty at maximum.

I did not know what I was getting into.

For a moment, I will talk about the shortcomings of this game. For a game which demands careful planning at the highest difficulty to avoid total failure (which I nearly succumbed to a couple of times) there is a surprising lack of information about the capacities of various buildings. To this day, I do not know the true throughput of water pumps. Build the biggest and hope for the best seems to be the correct mantra.

Building a Republic which leans heavily on trains to do the heavy lifting (I never experimented with trams for passengers, only trains), the track building mechanism on realistic is a GIGANTIC pain. Easily, this is what took the most time when trying to set up any new settlement above hamlet size. Tracks take forever to build, and they must be planned and constructed pretty much fully before any use, or else the track builders will take even longer to do their tasks and will disrupt any transport you've set up, since they play havoc with signals.

But, don't let me convince you that this game isn't worth playing on higher difficulties. It is intensely rewarding for people with patience and exacting detail to see a plan come together and result in a thriving settlement. It does really feel like you are responsible, since you have to take care of so many details in such an interconnected way.

My original plan was to construct oil pumpjacks on an oil field near a customs house so that everything could be easily imported. Then, a small settlement would be built to staff a construction industry, which would support the building of a refinery and the large chemical plant, with the supporting industries, as well as a waste remediation complex. Any spare workers would help to build the main city, which would be the finest city this or any Soviet Republic had ever seen. A grand boulevard would lead from the highway past important universities, courthouses, and other grand structures to the Party Headquarters. This would be the seat of power and a grand city to achieve my goal.

Or, not.

One crucial error meant that this city could not attain the necessary population for my goal. A single cargo station linked to open storages and warehouses was supposed to supply all of the needs of the city. Since I did not have previous experience with railways, I did not realize just how long it takes to load and unload goods from trains. The result was frequent logjams of my transport network and starvation of my population. Since retroactive expansion of my rail network would necessitate an almost complete shutdown of the network (and a massive population negative spiral), I decided to start another city to the north to achieve the last 10,000 population for my goal.

This city would center on shipbuilding, since it had access to the sea. A road connection to the rest of my settlements was possible, but this would be the only connection as a rail line would be almost impossible to set up. So, this city would largely be on it's own for goods. I followed the same pattern as my initial settlement; an initial small settlement near the customs house would spur development, then a larger city would be founded further inland.

After many years of toil (and lean finances, I did not truly appreciate the spiraling cost of electronics) the city thrived and began producing it's own steel and ships. After almost 80 years, the Republic attained the 50,000 citizen milestone and its place in history.

I want to thank this community for your help over these past many months. I was always able to get advice on how to proceed, either through guides or questions posted on these forums. I hope your goals do not take as long to achieve, and maybe you are more sane and do not choose the most difficult path. I think I will play something else for a while.

There are some screenshots if you're curious. I'm generally not the most aesthetic builder, I focus more on functionality.

First settlement:
https://steamcommunity.com/sharedfiles/filedetails/?id=3553038474

Initial pumpjacks, construction industry and chemical industry:
https://steamcommunity.com/sharedfiles/filedetails/?id=3553038446

The Capitol:
https://steamcommunity.com/sharedfiles/filedetails/?id=3553038414

The new city in the North:
https://steamcommunity.com/sharedfiles/filedetails/?id=3553038379
25
Monster Watcher: World
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Beowulf47
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