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PROF EAT A ROLL
Автор сообщения: S
Автор сообщения: PROF EAT A ROLL
After 100 hours i've got the first crash ever, in a specific area.
This issue seems to be difficult to fix. It can occur when repeatedly harvesting trees with melee attacks, such as by cutting down trees or skinning them. The current solution is to wait for a while or to log out.

Hello.
Thank you for your reply.
I've chopped whole larger areas (elsewhere) till my axe broke (over 30 mins)
without having such issue/crash. And even if i want to try and wait, (is not
solution for a Player to set timer) the game will crash in this specific area
and this means runtime error in it's code.
With coding, (in time) problematic blocks will appear, because of bad coding
or error(s)-flow, and this is natural. It happens all the time in every code.
But, it's not that difficult if i program something problematic, to re-check
and fix it.
Thank you.

PS, in my opinion:
For this issue, i would listen what game has to say. Says: here i am crashing.
I assume is related to the restrictions/rules that have been set to run inside
/close to areas of enemies spawning or quest related. And it seems that during
the flow, is overiding basic principles that leads to crash. That's why once i
build far away from this area, game works fine and it doesn't crash anymore.

Also, the same sound symptom found before:
(In past, passing by) i've noticed improper steps sound (water, instead of the
concrete), in the area that (in GPS) looks like an airport with a runaway, in
the spot that there is a covered car among many boxes. But i didn't stay long
there or gather any resources to check further as there was no crash there.
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