Rezultatele căutării

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3
Difficulty of the game
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Sionnach
În forumul „Foxhole Discuții generale
28
Private Areas and Team Killing
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Oobaneko
4
1
They deleted negative reviews?
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Cory
În forumul „Quartet Discuții generale
9
Stat definition
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Ro9ge
În forumul „Russian Fishing 4 English
15
Support Boat - Premium
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kerrijohnstone
4
🐞 BUGS and other issues
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PleasingFungus
0
We want Turkish language support
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Ms.Redfield
În forumul „Counter-Strike 2 Schimburi
0
open inv
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Tobi
În forumul „R.E.P.O. Discuții generale
0
Кто в РЕПО?
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СКЕБОБ
În forumul „Soulblaze General Discussions
0
Feedback On Playtest
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Skonax
I got some points that I shown that were a bit annoying.

1. Tide shouldn't be like a stun mechanic on the player. I just went through a battle where before I died, the AI used some attack that applied a tide buff that prevents you from using dice equal to the value or lower, but the stacks were a whopping 7, meaning I couldn't move at all that turn, leading to enough damage in my face to end the run. For any mechanics that are "stun" to the player, it might need a 2nd lookout since this was on the 3rd battle of a run, and I couldn't catch anything to replace my dead creature.

2. The AI needs a cooldown as to how often in rolls double. In the run I just lost, the AI kept rolling doubles every single turn while I couldn't, and I got no break from its attacks doing double damage in my face every second turn. I don't like this kind of RNG where you're getting punishing on the opponent rolling doubles like its going out of style, and maybe for the entire fights, the buff on the AI getting doubles doesn't translate to 10+ damage in your face when you are still building out a team.

3. Each run should start with the player having 2+ sodas. I didn't like how I started a run with nothing but a pokeball, and vending machines or rest sites are few and far behold if and when you get money. I don't know why we don't start with healing items off the bat to heal lost health so in case we get back luck of what I said in points 1 and 2, we can at least heal some health back early on until we reach a rest site.

4. After every boss battle, all team members should be healed to full health, and you get 1-2 sodas as an additional reward. I didn't like going into act 2 with as almost dead team, and the next heal site is basically halfway on the map, meaning I have to go through 3+ additional battles just to revive all health on party members and revive the dead.

5. You aren't told how many creatures are on the AI's team when you battle a trainer. I can't tell when the battle is over when I'm not shown this info, and the game can also spawn them early on the map where they have at least 2 creatures on the team before I caught anything.

I hope that all helps in a way.
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