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Na forum „PEAK Dyskusje ogólne
0
Кто хочет поиграть вдвоём?
W tej chwili
Bit
Na forum „Counter-Strike 2 Wymiana
0
Open inv
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Barrend
0
Flipping is boring: My suggestions to fix it
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Ca55
After around 90 hours in, I am finding the actual house flipping process to be extremely tedious and super dull. After so many hours spent in game, here's how I believe flipping can be improved:

- Give us some explanation in-game for how the auction offers are calculated. What metrics are considered for the sale value? What aspects of the house deserve most of our time to get the sale value up?
- Explain what the 'buyers' value. Like, does it actually matter whether or not I furnish the house? What is the financial impact?
- Explain how furniture profitability is calculated. Does it matter whether I buy the $$$ bed or the $$ bed? Does the auction value jump higher with the more expensive bed? Should I always buy the most expensive furniture and accessories that I can afford?
- What financial impact do hobby items and decorations have? They add a lot of time to the build. If I know they will greatly influence the auction value, I'll do them. If not, at least I can make an informed decision to skip them.
- Does the purchase price of the house play any role in improving the profit per flip? It seems to me that the house purchase price is mostly irrelevant. I make mostly the same amount of money whether I flip a cheapie or a mansion. That needs to change. The financial reward involved with buying a more expensive house should be greater.
- How do building extensions affect the auction value? The time investment required to do this is huge, but the reward seems minimal at best. Surely that should change? And if you do make the change, please clearly explain how these extensions improve the value.

Finally, please introduce a mechanic - even if it's optional - that adds some sort of risk to the house flipping process. I don't have a suggestion right now on what that should be, but I think it could be exciting if I was spending all this money on this house and there is a risk it would bomb.

Maybe it's worth introducing some kind of mechanic that analyses consistency of finishes or colours or surfacing to make some sort of determination about value? Like, surely it should be the case that if I put the ugliest colours together and the fugliest collection of furniture, that nobody would want the house? I'm not sure how you'd implement that but it would certainly force us to be more thoughtful in terms of theming the décor.
1
Some suggestions.
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Kiara
17
Make a chain of items and characters
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GregTheBPlayer
Na forum „Off Topic
4
UK: Too late.
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Donut
206
13
[GLOBAL UPDATE] VERSION 1.00.0
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Mandalore
2
i bought the game
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⛧Blasphemous⛧
Wyświetlanie 1-10 z 293,011,444 pozycji