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4
co-op with Darksiders 4 ? well .. i think this game is over , perhaps .
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Lanani
4
Season 3 "Ratings in your party are too high to participate"
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Mercenaru
Na forum „New to Steam
8
hi
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duK666
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duK666
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duK666
3
ищу друга
136
PATCH 01.003.202
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Seth
Początkowo opublikowane przez Anonymus:
Thank you for the fixed. But I would like to see a decent buff to buildup effects, more specifically stun.
-> Fire is in caos, host has fire damage much bigger than intended, but it seems to be not common. For the majority, fire is taking more time to be applied than intended, it does not affect as much as Stun and Gas though, and fire seems to be "strong in all factions"as I heard, is pretty confunsing, but if search in youtube you can get more details over what is happening to fire.

-> Gas had its buildup affected the same way as fire, but different of fire, it really kills gas. This effect is supposed to be applied instantly, but it is taking seconds for enemies to get confused in gas grenade and stratagem.
What that means? Enemies have time to start their attack animations, which sometimes happens as a long combo, and during such animations the enemy is getting gas damage, but ignoring the confusion effect. Many times the gas stop and the enemy was never confused. It affects a lot Sterilizer, which I particularly loved to use. While before Sterilizer had some purpose, even being weaker then supposed, now it is actually unusable and useless, and it is not exageration anymore.

-> Stun, the most affected effect, different of gas within gas grenade and stratagem that actually can apply confusion at some extent, this effect is useless. Before Pummeler were able to open doors to more susvivability and execution possibilities in sacrifice of its ability to kill by its own, Stun was not useless as people said because the effect appeared within the first bullets, meaning that it could put you in control quickly and easily, quicker and easier then the other weapon's ability to kill.
But now stun is only applied within 6-12 bullets depending of the enemy, low fire rate bullets while buildup falls instantly, meaning that if you stop for 1 sec or miss 1 bullet, you will end up needing a whole mag just to apply stun, well, if you dont kill it before the stun or if it didnt killed you. That is not just affecting Pummeler and Pacifier, Tesla tower lose its ability to defend itself as it does not stun effectivelly anymore, Arc thrower is now one of the worse stratagems because you cant stun quickly to get control while in such vulnerable state using it. All Stun focused weapons and stratagems were drastically affected by this change making it ultimatelly useless.

Why stun when you can kill with the same amount of bullets that you need to apply such stun? This is the question you need to answer.
The ideal is to double the stun value of every stun based weapon, which is not insane as it looks, stun value is so low that double will just make it decent again, and I am not even the part of the fanbase that likes drama
Tesla and Arc thrower should stun chargers with 1 arc, Pummler should stun Guard Commanders with 2 (with its stun value of 6).


You dont have this game you NPC
19
SP Innana and old account vs new comers
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Meowish
48
Game just went on sale - worth buying?
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lockwoodx
Na forum „Steam Discussions
1,899
95
The new Steam distribution guideline worries me greatly!.
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censorship = death :(
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