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Things I like ...
W tej chwili
WarRaupe
I am seeing a lot of posts here regarding bugs, issues and complains like balancing issues, which are mostly valid.
But nobody really talks about the good points this game has to offer.

Hint: Reporting issues in a CONSTRUCTIVE matter will help the Devs to improve the game and keep the motivated.

Anyway, here are things I really like about this game:


Graphics
  • I really like the art style, unit design and maps. Things will even look better in HighRes (already on Dev roadmap if I recall)

/h2]Music[/h2]
  • Simple but very nice.
  • Not annoying at all even after hours of playing.

Units
  • Many different classes allow flexible play styles.
  • Mastering their strengths and weaknesses is key. Example: Having 4 archer next to each other in a rhombus formation is devastating, both in defense and offense. Add a Gryphon (Guardian) on top, even Gargoyles attacking get wrecked.
  • Brute force doesn't work, if attacking/defending alone. Even strong heroes can die quickly.
  • Terrain matters a lot. Example: Skirmishers or light infantry excel in forests where in they die easily in open terrain.

Maps
  • Maps are diverse and very challenging. Planning and the right use of units and tactics is key. Example: Use a spotter unit (skirmisher with +1 view range item = 5 view range)
  • Maps feel realistic as you are often the attacker and should logically be in a disadvantage. Example: Attacking a castle on a hill.
  • Weather initially seems not that important, it can actually have some impact: Example: Ice Rain Storms

Difficulty

  • Generally very high and challenging but also very rewarding.
  • Had many nail biting moments.
    9
    Tower inaccessible?
    W tej chwili
    boi pusi
    13
    Crossplay on or off?
    2
    Servo Assisted Melee Buff, please!
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    Automaton-37467
    Na forum „Icarus Dyskusje ogólne
    3
    Floors not sitting on the ground
    W tej chwili
    julieblue
    2
    Looking for more people for me and some of my friends to play with
    W tej chwili
    deeringcody18
    2
    Finished Game
    W tej chwili
    Bordric
    Na forum „Deadlock Dyskusje ogólne
    1
    Anyone else getting an update after every match?
    W tej chwili
    asarkett
    84
    DevBlog #85 | Foundry Fridays: Terraforming Features #1
    W tej chwili
    Clanner Jake
    unless you're going to make destroying stone just as fast as dirt- no, it's not a QoL feature, tunneling to run belt lines between complexes is hotline level soul crushing as it is even with the beam going techtonica wide; you need to add decay to the destruction progress as well and make it a slider in the options. and the flying bob is annoyed AF for placing charges, or items, or destroying- it needs a toggle- i can't count how many times i click place and it goes one block off, which is hair bulling with the modular's as they don't just pick up in a flash. and you need to add a ghost blast radius and ghost impact point for the thrown explosives- and highly if it's going to hit equipment once placed- i'm tired of counting just to make nice paths through the terrain. and give us a powerline block, i hate power lines, you should only use them if you have to at first, then at powerline block taps- it should be child's play to make a block that's a foundation and also transmits HV power

    you also need to add logic for placing multiple of anything, poles could be automatically spaced, so can machines, ect, and you have the area deconstruct, why not figure out how to area blueprint, i'd like to make a mainbus and build 30k of a drone, it would be far less brainrotting to be able to make one line of machines, copy and paste them and truncate my feed line.

    mining is pure grind, but so is placing things down. even dyson sphere has ratio spacing for mass placement, and most factory games have a dragNplace system. you don't have automated building, you could at least make it a little easier on us and give us even a rudimentary blueprint ability.
    12
    2
    Could you add more sexy elements?
    W tej chwili
    Krismile
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