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1
Progression is awful
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Mr Tree Frog
Początkowo opublikowane przez Spiritos:
The game is actually is working against you.

1. Lack of any serious storage so it can be the be stored then allocated via rails to where ever needed, relying on rng for a single item which can easily be missed stops progression.
2. Production facilities become dormant due the the frequency of changing things on the fly to suit production needs other wise you would have a spaghetti network.
3. Production I found slow to suit the ever growing demand, yes this can be sped up at a later stage, but for a build/production game it seems rather slow which is also hindered by the constant ruptures, if out in the open exploring, well I don't know as I was tied to a shelter close by whilst busy gathering to feed an ever constant thirst/hunger regime.

Not far into the game with exploration hindered by the amount of wildlife with a pistol thou manageable, I do find ammo with taking valuable inventory space. Increase the stack size would alleviate this.

I do like the idea of rails instead of belts cluttering the landscape thou it does need more consideration on pathways for production purposes. With that said the game runs fine at 4k high setting due to been an alpha test with stutters which is expected no crashes, the only issue I really had is my character was stuck in place briefly when laying any build piece down and hindered with collisions with the terrain.

Początkowo opublikowane przez Spiritos:
1. Lack of any serious storage so it can be the be stored then allocated via rails to where ever needed, relying on rng for a single item which can easily be missed stops progression.

Its not that its working against you. Progression can only be halted by what? Strife. strife is created by creating conflict. Progress can only really be appreciated by get past the strife.

Strife is also used to curb progress. If you don't have everything you need then you need to figure out how to obtain that which you don't have. This will cause you to re-evaluate your priorities.

I will try my best to make a comparison. Blizzard back in the day over looked the trainers for the longest time. The replay ability of the game started shrinking very quickly. Then the trainers were banned and eventually blocked all together.

What was discovered was players were clearing the game in a fraction of the time. When they went to play it again they couldn't play the game in its default format. Hence the trainer was activated and away folks went.

My theory on this is that when you make things easy for folks in the beginning they love it. However, from a repeatability stand point you blow through it so quickly you lose the love for the game. The game gets stale, boring, old. The reverse can be true as well. W.o.W. is a great example of that. That being said because they sped up progression they also had harder times keeping players after several generations of large content adds. I would say finding a balance to these things is not an easy answer.

Part of balancing is putting challenges in place like limited bags. How can truly be happy about the larger bags space if you never realized you needed it to begin with.

While I did find bag space to be minor issue. I also always emptied my bags before going out and I had plenty of time to do because I went exploring and scavenging during the ruptures. Maybe its not the bag space. Maybe it just requires a slight change in perspective?? Just a thought.
Na forum „Counter-Strike 2 Wymiana
0
ALL FOR 1 - 1400$ INV -
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KickBatuhanOzdogan
0
操作方法がまともじゃない
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あーちゃん
46
Frame Rate Drops with NVIDIA GeForce Driver Version 580.88
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ANGRYCONEMAN
Na forum „Karlson Dyskusje ogólne
26,299
46
How high can we count until Dani releases Karlson
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АsteroidBuggs ☂
3
Scope glint is way overboard
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Goyski
0
Secure Boot
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Fate_George317
39
BUG REPORTS
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Wontairr
14
whats wrong with there face
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Clovis Sangrail
16
Finally an actuall polished party game on pc
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SMG Studio
Wyświetlanie 21-30 z 293,721,584 pozycji