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9
100USD for base version
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vukotlak
0
TRADIN’ TRADIN’ 🖊️🖊️A couple hundred knives(check)🖊️🖊️
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rachelglass1900
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⛰️ PARACORD l CASE HARDENED & PLAYSKINS
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45xmurdercode
147
11
If Ship of Heroes is not the game for you
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Captain Electric
Publicado originalmente por MysteryGrayLeaf:
It is more important to see the post-release Ship of Heroes over the current launching Ship of Heroes.

Eterspire 2021: https://www.reddit.com/r/MMORPG/comments/ln5xee/news_i_made_a_tiny_web_based_3d_mmorpg_called/
Eterspire 2024: https://www.reddit.com/r/iosgaming/comments/1gso4dt/eterspire_our_indie_mobile_mmorpg_in_2021_vs_today/
Eterspire 2025: https://www.reddit.com/r/iosgaming/comments/1m3zcmt/we_reworked_more_maps_in_eterspire_our_mmorpg/
Eterspire = 3 devs, so it is an ideal example of Indie.

Basically, Ship of Heroes 2029 needs to have improvements to Ship of Heroes 2025. According to the players who buy+sub the game.
Publicado originalmente por Captain Electric:
this very niche genre would find it hard to resist wanting to see their original character concepts in amazing detail. 20 years of superhero MMOs and let's face it: they're ALL, EVERY SINGLE ONE OF THEM, far beneath City of Heroes in quality in almost every aspect.
Superhero as a genre isn't very niche. The issue is the games are bad.

City of Heroes is a bad game. It has the benefit of being the first one.
Champions Online + DC Universe Online double down on the bad elements.

The issue to me is the apparent over-focus to DC/Marvel. Ignoring the easiest part... consuming the Urban+Urban Fantasy+Urban Sci-Fi genres as the basis.
- Rags to Riches
- Rats to Balrogs
- Zero to Hero https://www.youtube.com/watch?v=deNDnHW1sWo https://www.youtube.com/watch?v=V2-fHB7vJ4I https://www.youtube.com/watch?v=W9ZJ5dn3-Eg Catalyst: City of Heroes was a love letter to golden age comics, and its successor was an evolution into the growing cinematic and more realistic envisioning of superheroes in movies and pop culture. This project imagined a sprawling modern open world MMO set in a near future where a global catalyst event granted superpowers to individuals.
https://i.imgur.com/s3z7ZoE.jpeg

What is funny is how close DC Universe Online was to being Catalyst with a DC connection: https://www.youtube.com/watch?v=v6hvRZxomkg skip to minute 9, seconds 10. Can also skip to minute 11, seconds 49. The issue from the testers is that the secret identity component was only for the tutorial. Instant the player gets out of tutorial, the player can immediately build the supersuit.

We have Progression-based Superhero LitRPGs, Tabletop RPGs, etc. Yet, everyone is bumrushing into the limited/cut-down Superhero sub-genre built on EMOTIONAL progression, not POWER progression.
That's not what I've been saying though. The superhero genre isn't niche at all, it's a worldwide phenomenon, but that's not the term I've been using; what I've been saying is that "the superhero MMO genre" is very niche; why have I been saying that? Because it is, compared to so many other gameplay genres. Now, don't get me wrong, I would contend there's way more interest than the industry appreciates, because if you look at movies and TV for instance (that worldwide phenomenon I just mentioned), and then look at the barren MMO space (and superhero games in general), there's a gap there that can only be explained by the industry's stupidity.

City of Heroes is a love letter to a lot of different eras. The clockwork automatons, mafia and fascists you meet in the first zones, yeah, very golden age. But the devil-worshipping street gang and drug-slinging death cult you might face throughout those same zones (depending on your character's path through the game's stories) are 80s-inspired. Those and other themes, such as Doctor Vahzilok or the Freakshow, would either not have been well-received or not have been easily understood in the golden age of comics.

Later levels / zones delve into other and later eras, the Devouring Earth (70s / channeling a lot of Alan Moore); you have gritty or nuanced stories and enemies to contend with all the way up to modern fare like the ethically-charged 'Bad People, Good Intentions arc' and the new Regulators arc in King's Row, or Philip K. ♥♥♥♥-inspired Praetorian expansion.

It's not a bad game. It's an old game. These things are not the same. And I would figure such a low-brow value statement would be beneath you, tut tut! (You've been looking at this forum too long lol. Ironically, City of Heroes does Ship of Heroes a favor by making old-looking graphics less jarring for a lot of gamers visiting directly from City of Heroes.)

My glasses aren't specifically CoH-colored, I've logged a ton of hours across these different games and I appreciate them all for what they are. As more time goes on, you would think it would become easier and easier for the AAA industry to barely lift a finger and yet still, even half-heartedly, fling out a better game than City of Heroes. So why has this not happened? I think it would be great! I'm waiting, but I dare not hold my breath.

CoH indeed has the benefit of being the first, but after 20 years, why does it still have the best animations, the best character and power customization, and most crucially IMO the best worldbuilding that insults its audience's intelligence the least, both thematically and narratively? Why is this still so after so many years and chances? So many chances! Hm! Let the question sink in. Well it's not CoH's fault! So I guess you would have to ask other design teams and the industry at large that question lol.
12
META vs Non META Builds
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Detergent
10
reshade setting Definition Definition
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RambelZambel
6
new planets i dont want
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The Grand Mugwump
19
Syringer rifle is weak
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Eagle_of_Fire
54
Little Dev Update - Upcoming Campaign Features
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Slim Jim
4
1
Bug Report (please add an ingame button for this)
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Fighting Phil
Mostrando 71-80 de 294,973,412 aportaciones