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Gunslinger Rework Proposal
Publicado originalmente por Senor Cardgage:
Publicado originalmente por Astyl:
Quoting the sandman and the ambassador, both made unusable garbage after the nerf, as the example of what should be followed, is incredible.
The Ambassador is not at all unusable after the nerf, I think the nerf went too far but its absolutely a perfectly capable weapon in the hands of a good spy.

Its still completely ridiculous logic that makes no sense that you can't just give a flat nerf to overpowered and problematic weapons and need to to "compensate" them somehow, are you guys unaware of things like the basic balance processes that tons of weapons likes the Backburner, Natascha, Gunboats and Tomislav went through over the years?


Publicado originalmente por Maška Maškisa (Mau Mau):
And in addition to knockback, there's also damage, in case you forgot. Are you honestly going to tell me that running at a minisentry out in the open as say pyro to destroy it is smart? Good lord and you're telling me to git gud.
You were talking about circle strafing real sentries, and so was I. Those have more than enough knockback to separate you.

If visual indication was everything, then every class but spy would be unplayable. Audio if often too quiet and drowned out by the sounds of 24 people fighting.

The gunslinger is not overpowered and as such needs buffs to offset proposed nerfs. And neither sandman nor the abassador got nerfed for being OP.

Then go to a trailer park and ask a few meth heads to do electrical work around your house if multiple opinions of uninformed people matter more than an opinion of someone informed. More than half the community is against the removal of random crits, for example. If that's anything to judge by, then I'm happy with an unpopular solution. Nothing anyone ever says about anything will be considered by Valve so I don't know why you're bringing that up as a point.

I don't know if you guys are being intentionally dense at this point but you seem deadset on completely misrepresenting every argument at this point. No, I'm not telling you to run directly at a mini-sentry shooting you, I'm saying that you can circle around it and exploit blind spots much easier if it has a slower turn speed, this isn't difficult to understand, and I'm sorry but I really can't take you seriously anymore if you are trying to say that that the loudly beeping sentry gun with flashing lights is consistently catching you off guard out in the open.

Again, the idea that a nerf requires a buff to offset it is ridiculous, TF2 has a long history of slight nerfs to various useful weapons, things as simple as the Market gardener and Ubersaw getting slower swing speed or the Direct Hit not being able to oneshot people walking down stairs. There's no unwritten rule somewhere that says that if you nerf something you need to give it a counterbalancing buff to maintain the karmic balance in the universe.

Anyway, if you want to proudly state that you don't care what other people think about your ideas, I really don't understand why you guys posted this thread in the first place.
you're not saving the earth by combining multiple comments into one

the ambassador after the nerf sucks (though it wasn't particularly good to begin with) and you'll struggle to find a spy that can get more use out of it than he can with stock. It's like the enforcer - it's not 10 times worse than stock, but its upside affects the same thing as the downside, and the downside outweighs the upside. You end up with a weapon that just does less damage. You can't even pretend there's a tradeoff.

ah, the "good X can" argument. Guess what, a good anyone can use any weapon effectively compared to someone who's average or bad. It's a non-argument




Now for my part :)

have I not multiple times by now said "out in the open"? You will not close the distance fast enough against such mini sentry so that you can circle strafe

do I need to explain to you how maps aren't flat, empty planes with no players on them and that there are objects that physically hide the sentry and players which drown out the sound (which at best vaguely tells me the direction of the sentry)

there's this thing called a scale. If it's balanced, for you to take away from one side and have it stay balanced requires you take away from the other side as well. The gunslinger is balanced. Nerfs alone work for weapons which are too powerful. Are you really unfamiliar with the concept of a scale?

because opinions with nothing to back them up are worth less than silence. People like you who actually present something might even end up presenting a compelling point
Mostrando 41-50 de 293,956,555 aportaciones