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Cool update guys!
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 Dovahbear 
62
Open Beta Weekend 2 Live Now
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Katzh
5
1
9* rank8 talisman farming guide
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SaberKai
17
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Patch 2 is here!
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tozaro
3
Whoa this is clunking with Keyboard and Mouse
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Tooslow
72
10
Regular price changed! Siege of Dragonspear is now $19.99!
Publicado originalmente por Lone Wolf:
Should have been its starting price. SoD is a mid-level campaign using High Level monsters. Not to mention, it kind of pigeon holes you into being nice to the crusaders at least until you "sneak" into their base of operations, then you can slaughter your way out. Yeah, if you slaughter your way in, you can get all the way to the elevator and then softlocked. You can't progress, ever.

Not to mention that the final boss of the campaign requires +3 weapons to hit(On core rules and above), which in a game designed to be a low level adventure, you're not going to find a lot of that aren't cursed in some way.

People want to bring their culture war crap into this and I won't be having any of it. Siege of Dragonspear is a subpar expansion, not because of any "woke" but because the people who designed the thing have never played AD&D 2e in their lives. Looked at all the monsters from BG2 and thought, "Hmm... we could make encounters with these if we just tweak their stats a little". That's not how AD&D 2e works, that might be how 4e and 5e work, but AD&D 2e expects you to have a bigger toolbox than you get in BG1 when you're fighting Dragons, Mindflayers, and Liches. This was before CR, mind you.

But an Adult Green Dragon has 13 Hit Dice(Meaning you should really be level 13 before facing one.)

Mindflayers have 12 Hit Dice(Meaning you should be level 12 before facing one)

And a Lich starts with 11 Hit Dice, but is dependent on the level of magic user that they were before becoming a lich. And... this means that their minimum spell level is 6. Lemme pull out a few sixth level Wizard Spells from 2e.

Chain Lighting(Evocation)
Damage: 1d6 per level of the caster, max 12d6. Jumps from person to person doing full damage each time.

Disintegrate(Alteration)
Save or permanently die instantly.

Geas(Enchantment)
No saving throw, you can be forced to kill your party members or die.

Globe of Invlunerability(Abjuration)
1st to 4th level spells(Most of what a BG1 mage has)... are completely useless while the ward is up.

Monster Summoning IV(Conjuration)
Summons 1d3 4th level monsters.

Flesh to Stone(Alteration)
Save or be turned to stone.

Veil(Illusion)
The Lich can make himself look perfectly kind and normal... and you can't do anything about that because the only class that gets access to True Seeing is the Priest of Helm. Because PCs can't gain access to sixth level spells.

By the way, those were just sixth level spells. The real fun stuff starts at the seventh level(13 HD)


Publicado originalmente por Bill:
Publicado originalmente por Lone Wolf:
Should have been its starting price. SoD is a mid-level campaign using High Level monsters. Not to mention, it kind of pigeon holes you into being nice to the crusaders at least until you "sneak" into their base of operations, then you can slaughter your way out. Yeah, if you slaughter your way in, you can get all the way to the elevator and then softlocked. You can't progress, ever.

Not to mention that the final boss of the campaign requires +3 weapons to hit(On core rules and above), which in a game designed to be a low level adventure, you're not going to find a lot of that aren't cursed in some way.

People want to bring their culture war crap into this and I won't be having any of it. Siege of Dragonspear is a subpar expansion, not because of any "woke" but because the people who designed the thing have never played AD&D 2e in their lives. Looked at all the monsters from BG2 and thought, "Hmm... we could make encounters with these if we just tweak their stats a little". That's not how AD&D 2e works, that might be how 4e and 5e work, but AD&D 2e expects you to have a bigger toolbox than you get in BG1 when you're fighting Dragons, Mindflayers, and Liches. This was before CR, mind you.

But an Adult Green Dragon has 13 Hit Dice(Meaning you should really be level 13 before facing one.)

Mindflayers have 12 Hit Dice(Meaning you should be level 12 before facing one)

And a Lich starts with 11 Hit Dice, but is dependent on the level of magic user that they were before becoming a lich. And... this means that their minimum spell level is 6. Lemme pull out a few sixth level Wizard Spells from 2e.

Chain Lighting(Evocation)
Damage: 1d6 per level of the caster, max 12d6. Jumps from person to person doing full damage each time.

Disintegrate(Alteration)
Save or permanently die instantly.

Geas(Enchantment)
No saving throw, you can be forced to kill your party members or die.

Globe of Invlunerability(Abjuration)
1st to 4th level spells(Most of what a BG1 mage has)... are completely useless while the ward is up.

Monster Summoning IV(Conjuration)
Summons 1d3 4th level monsters.

Flesh to Stone(Alteration)
Save or be turned to stone.

Veil(Illusion)
The Lich can make himself look perfectly kind and normal... and you can't do anything about that because the only class that gets access to True Seeing is the Priest of Helm. Because PCs can't gain access to sixth level spells.

By the way, those were just sixth level spells. The real fun stuff starts at the seventh level(13 HD)

PREACH!

Though I will add that the negativity regarding the "culture" aspects are entirely accurate as well.


Publicado originalmente por hornsounder97:
Publicado originalmente por hornsounder97:
Glad I bought this like a month ago full price. :steamthumbsup:

I had no idea this expansion was so universally disliked. I didn't know anything about it other than it was baldur's gate. Am I even more glad I paid full price.


Publicado originalmente por KmVoss:
Publicado originalmente por hornsounder97:

I had no idea this expansion was so universally disliked. I didn't know anything about it other than it was baldur's gate. Am I even more glad I paid full price.
People have genuine complaints about the game and DLC, it's just the brain melting "anti-woke" white noise triggering the lemming MAGA base isn't one of them. This type of rage against gender/inclusion/sex in video games has been going on for decades in one form or another, but with the inmates running the asylum we're really in for it the next while. Fox news & their ilk have trained their consumers to froth at the mouth over the "other" and threads like this bring out these types without fail. It's a shame because they muddy the waters for people trying to lay out legitimate criticisms (I.E. Some of the writing or NPC choices such as giving Hexxat a ridiculous mechanic with her cloak). Soon as you hear another talk about "woke" as a pejorative, you're probably in for a load of reactionary B.S. Unfortunately reactionaries are true snowflakes, triggered beyond measure at ideas they don't quite understand. Sad.


Publicado originalmente por Lior Solwen:
Publicado originalmente por LightWaves:

Unless i am blind i coudnt catch any "ideological views" maybe except few girlbosses screaming there and there.

and i woudnt mind it being so poorly written if not for the fact nobody acknowledges these events occurring in BG2 at all not to mention everything weve ever done was completely undermined the second Skie died.

"oh weve saved the sword coast from Avernus invasion, eliminated every threat to the city, assisted in ending the carnage" too bad Skie died, get exiled Bhaalspawn.

Alterations to particular characters from the original game, the inclusion of new party members who are were written to be liked and "quirky pixie dream girl", but come across as sociopathic and genuinely terrible (ex: The Wild Mage), and the retconning of certain events all combining with the authors intents to push certain modern ideological views in who they highlighted, who they added, and *why* things were changed. It was mentioned earlier in the thread on what the authors stated, but it was a clear intent of ideologically composed writing.

Mind you, this can be a fine thing. Many great games have clear ideologically composed stories, but they don't sacrifice pacing, gameplay, and nuance for it. Some examples include Metal Gear Solid and Metaphor Re:Fantazio. The biggest issue with the writing from Beamdog here is that it doesn't feel nuanced, lacks engaging characterization, and actively changes longstanding characters to push the new writers personal views. Couple that with a very linear story that lacks the fundamental understanding of the game its based on much of the core "RPG" mechanics that made Baldur's Gate so engrossing.


Publicado originalmente por Lone Wolf:
Publicado originalmente por redsimonDE:
You don't understand that it's not mutually exclusive. Because of their ideology these people don't care about gameplay or anything of substance, only about preaching their nonsense. That's why they didn't bother to do proper research about gameplay and rules and failed in this regard.
This always goes hand in hand. Ideology first, everything else second, if at all. That's how they think and act. The result is of course this sorry product, as expected.

Writing and encounter balance are two different things. I can roll my eyes at bad writing. I cannot roll my eyes at bad encounter balance.

For people like you, the most important thing in the world is that the game itself appeals to you and gives you affirmations. For people like me, we want to have fun with our game.

Baldur's Gate 1 had encounters balanced for a level 1-10 party(Mostly level 1 to 8), with the exception of Durlag's Tower. Which y'all would be screaming about if it were added now, but is grandfathered in. Did you know that the Durlag's Tower Module in the PnP game is rated for 16th level adventurers. Twice that of most classes are gonna get in BG1 even with ToSC added to it.

Yeah, Black Isle didn't exactly hit it out of the park when they took a module that would be better suited for BG2 and put it in BG1 instead.

That's kind of the encounter Balance with SoD. You're either fighting enemies who are way below what your level is that are buffed to hell and back. You're fighting player race enemies who have a better toolkit than you. Or you're fighting enemies that A group of level 8-10 adventurers has no business in the first place fighting.

It's not fun being turned into a red stain on the ground because someone decided to backport an adult Green Dragon into a mid-level adventure. Or because you're fighting a group of Ithlids that can just kill you in one shot because the protection spells are in BG2.

You want to talk about your little culture war. Get points with people who believe the same as you. I want to talk about how in AD&D 2e, you don't just backport monsters and try to give them nerfed stats and hope it makes things balanced.

And unlike you anti-wokes. I'm a bona fide AD&D 2e veteran. My biological father for what little he did to raise me, raised me on AD&D 2e. I cut my teeth on THAC0, I cut my teeth on Save vs Polymorph/Petrification.


Publicado originalmente por Lior Solwen:
Publicado originalmente por Lone Wolf:

Writing and encounter balance are two different things. I can roll my eyes at bad writing. I cannot roll my eyes at bad encounter balance.

For people like you, the most important thing in the world is that the game itself appeals to you and gives you affirmations. For people like me, we want to have fun with our game.

Baldur's Gate 1 had encounters balanced for a level 1-10 party(Mostly level 1 to 8), with the exception of Durlag's Tower. Which y'all would be screaming about if it were added now, but is grandfathered in. Did you know that the Durlag's Tower Module in the PnP game is rated for 16th level adventurers. Twice that of most classes are gonna get in BG1 even with ToSC added to it.

Yeah, Black Isle didn't exactly hit it out of the park when they took a module that would be better suited for BG2 and put it in BG1 instead.

That's kind of the encounter Balance with SoD. You're either fighting enemies who are way below what your level is that are buffed to hell and back. You're fighting player race enemies who have a better toolkit than you. Or you're fighting enemies that A group of level 8-10 adventurers has no business in the first place fighting.

It's not fun being turned into a red stain on the ground because someone decided to backport an adult Green Dragon into a mid-level adventure. Or because you're fighting a group of Ithlids that can just kill you in one shot because the protection spells are in BG2.

You want to talk about your little culture war. Get points with people who believe the same as you. I want to talk about how in AD&D 2e, you don't just backport monsters and try to give them nerfed stats and hope it makes things balanced.

It is Dungeons and Dragons. Good writing is as important as good encounter design. This has nothing to do with "Culture Wars" like you are trying to dismiss it as. Beamdog failed to understand the core mechanics of how the gameplay systems worked as you have shown - but they have *also* failed to understand the core of what made the characters who they were and altered the tone, setting, and pace to a fundamental level that actively hurts the gameplay as well.

Its an RPG, the RP is just as important as the G.


Publicado originalmente por Lone Wolf:
Publicado originalmente por LightWaves:

Unless i am blind i coudnt catch any "ideological views" maybe except few girlbosses screaming there and there.

and i woudnt mind it being so poorly written if not for the fact nobody acknowledges these events occurring in BG2 at all not to mention everything weve ever done was completely undermined the second Skie died.

"oh weve saved the sword coast from Avernus invasion, eliminated every threat to the city, assisted in ending the carnage" too bad Skie died, get exiled Bhaalspawn.

The hilarious thing is if they needed an excuse to get the Bhaalspawn out of Baldur's Gate to get captured by Jon Irenicus... it's simple.

Canonically(sadly) the Bhaalspawn is a human fighter, who somehow despite being a complete jackass had people like Khalid on his side. So basically all you would need to do for canon is have some killing that needs be done. The canon Bhaalspawn would leave. One blackjack to the back of the head later(He's a demigod, it's not gonna kill him), boom. Instant capture.

the art of speach is saying a lot with very few words :)
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1
🏆 DELTA FORCE > BF6 💩
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Moose Knuckle
23
They still haven't optimized this???
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zardoz2
14
Does anyone here finish the game and want to talk about it?
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lol_man [FR]
Publicado originalmente por Ferrito:
Publicado originalmente por EL-PANINO:
are you serious? this aspects make it the best AC game for you?... in older assassins creed games you have a much deeper and satisfying contact with the cultural life and people of that time... for example in AC 2 you interact with people like, Leonardo da vinci, Lorenzo de medici, Rodrigo Borgia, Macchiavelli and many other, all of them are well presented, are nice character written very well and they feel organic with the story... and i don't have to speak about cultural rappresentation, because it was soo much accurate... im italian and i can assure you that.

In this game i don't feel like im in japan, i don't see that accuracy and organic construction around the world and the story, in the older games you come accross political aspects of that time in a much deeper way, in this game they are just a check list and the moments with people historical accurate are few and short.

Well EL PANINI:
With all respect, I think you misunderstand the meaning of culture. Portrait characters in AC 2, does not make a cultural input in general. Like food for example it does not appear on AC2 game. By the way the portrait characters in AC 2 are not completely accurate, it just a representation of ideas from ubisoft team but does not make it true.

I guess the architecture of Rome might held an cultural heritage but it serves a colourful background that stay static.

AC, AC2, AC3 and the rest of the series, are about Templar's conspiracy and that is all.

It does not go deeper.

In AC Shadows there is a philosophy that involve a deeper meaning.

Cultural aspect such as sumi-e or Japanese painting are part of galleries in Japan and China, museums.

Perhaps you might need to check "The Codex" where you can find more information about different cultural aspects of the game itself.

What about the food? it was not only noodles, but a variety of ingredients to make other dishes.

The architecture aspect of that time is well presented in the game.

Overall AC Shadows has overcomes the other AC series.

Keep playing.

Totaly agree with you here. Cultural aspect of ACS is great and very rich, codex is incredible...
10
System requirements for thoes asking
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Leinad
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