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2
Question about returning to the game.
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MorningStar
33
新手上手问题收集
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Zerozucka
7
Hotfix 1.2.0.0e
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Zach_Chang
4
so confused as a new player
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Booneblaster
37
Impressions of game from beta?
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Turbo Nozomix
3
i cant find the fly swatter
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Kafkonia
389
19
ELDEN RING NIGHTREIGN - Everdark Sovereign Equilbrious Beast lands on August 14
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Votofus
9
What / How do you "git gud"?
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/I\
4
Is a RTX 4050 laptop enough?
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darius_popescu02
En el foro "Stoneshard Discussion"
47
Passive Morale Drain
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Wayfinder
Publicado originalmente por May XD:
Publicado originalmente por Wayfinder:
You don't need to go out of your way doing that. Surely you often come to settlements to repair your gear and buy consumables, so choosing a single additional line during a dialogue isn't as much work as you paint it to be.

This interaction is also capped at granting sanity once per day, so you should do it only once, no need to repeat it with each and every NPC you meet. As long as you do it at least semi-regularly, it'll cover the natural Lifestyle Sanity decline. And that's not counting completing contracts, praying, cooking and all other activities that you regularly do on your own and which raise Sanity as well.

I personally feel like it'd be better if situational sanity\morale was higher than 50%.

Tbh I have less issue with sanity, but diet morale being whopping 35% crushed my will to play. I understand you want to make players diversify diets since there's so many types of foods in the game and whatnot, but, genuinely and with love: I can eat boiled egg daily for months, and not be depressed, and I'm a spoiled, modern city dweller. Why is my hardened adventurer is on the brink of depression from eating simple foods? If anything, divide between rest and diet should be 35/15, not other way around.
I think the issue with this system largely stems from the obscurity of the decrease mechanism. We already have some ideas how to potentially change that for better clarity, but we'll need more time to see how the general reception is.
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