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任务彤姨的心事卡关
3
Salutations!
Roger the Frog 님이 먼저 게시:
Salut PatteDeFruit ! Merci pour ton doux message, et mille pardons d'y répondre avec du ♥♥♥♥♥♥, j'étais distrait par mon elevage de canards du Gers ...

Salut Charles et merci pour ta réponse, je pensais que t'en avais rien à battre :P

https://www.youtube.com/watch?v=8zFSRRYfIFE

Roger the Frog 님이 먼저 게시:
Et oui, je suis entièrement d'accord : Blêktre 2081 n'a pas la même saveur que Blêktre Classic (j'aime cette bien cette appellation, merci !) et ne pourra jamais l'avoir, car en fait, ce n'est pas le même jeu ...

Oui c'est différent, même si ça a l'air plus couillu niveau finition.

Roger the Frog 님이 먼저 게시:
Je me permets de faire un petit sondage sur ce qui te manque le plus de Blêktre 1 ? :

- Son humour incisif, ultra méchant et vulgaire ?
- Une histoire et un objectif plus direct ? (séduire Josiane)
- Un gameplay plus accessible de manière générale ?

Ou tout autre chose à laquelle tu penses. Si tu en as envie et le temps, bien sûr !

C'est un peu tout ça à la fois en fait...

https://i.imgur.com/1BSE52S.jpeg

- Le mode contemporain (époque actuelle, le futur est sympa mais ça enlève quelque chose)

- Les personnages (comme le mec ours en survet, beaucoup plus charismatique que les personnages du futur)

- Un gameplay plus simple et accessible (même si l'idée de l'étendre est bonne à la base)

Je pense que c'était plus simple, plus vif, plus fun et moins prise de tête que la version 2081 en gros.

Roger the Frog 님이 먼저 게시:
Mais j'en viens du coup à ta question : est-ce vraiment possible de ramener Blêktre Classic ? Malheureusement, avec cette qualité de code, et le fait que cela reposait partiellement sur la technologie Flash aujourd'hui morte et enterrée, j'ai envie de dire que les espoirs sont très minces.

Oui flash est enterré mais il y a moyen de faire tourner le jeux avec des alternatives comme Ruffle (émulateur flash) ou peut-être java?

Roger the Frog 님이 먼저 게시:
Ceci étant dit, je dois avoir le code source quelque part, et je n'aurais aucune réticence à le partager à un développeur assez dingue pour s'aventurer dans ce plat de spaghettis. Seulement, qu'il en soit prévenu !

Roger the Frog 님이 먼저 게시:
Je précise donc : le code de Blêktre Classic est en PHP/JS/MySQL/Flash

Je ne suis pas bon du tout en code. Par contre j'ai essayé de sauvegarder une version de Blektre Classic en local, mais entre le jeu original qui est introuvable (à part sur archive.org et encore), les erreurs php car plus de serveur et des pages qui manquent par-ci par-là je n'ai pas pu le lancer :(

Tu penses qu'il serait possible de reconstruire Blektre en une version local/lan, qu'on puisse y rejouer en solo ou avec un ami pour le fun et la nostalgie?

Roger the Frog 님이 먼저 게시:
Dans tous les cas, merci encore pour ton mot et tes encouragements, ça fait très plaisir. J'espère par ailleurs que tout va bien dans ta vie, parce qu'aimer Blêktre c'est pas toujours un signe de bonne santé mentale, mais je ne juge personne bien entendu !

https://i.imgur.com/3IcjfmD.png

Ce fut une expérience sympathique, en espérant revoir Blektre Classic™ un de ces jours :)

A la revoyure!
PatteDeFruit
16
How does it compare to supreme commander 1, and 2?
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Zohan Dwir
204
10
Cheating problem might kill the game
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CornedBeef
MadGeorge 님이 먼저 게시:
CornedBeef 님이 먼저 게시:


Don't do that. Then you will never know if it gets watched. Upload it to youtube and make it private and send them the link. That way you can see if they ever watch it and for how long they watch it.

It will piss you off. I promise.
The have complained to me multiple times for private videos in the course of around two weeks. Ever since I created this thread I have been spectating and recording, uploading, reporting. We have had small discussions after I make the video public and then I receive the usual

"Thanks for your report.
We'll look into this situation, and we'll apply any appropriate measures! Once you have received this response, it means we are currently investigating and processing your report.
We're sorry for the inconvenience, but due to data protection regulations, we won't be able to share any information about our investigation or action taken in this case.
We hope that this situation hasn't impacted your experience too negatively, and if you have any other questions, requests or concerns, as well as more reports regarding this or other players, don't hesitate to let us know.
Best regards,".

To me personally 1.They attempt to watch them because they know its private, 2. They do watch them afterwords. 3 I am pretty sure in my case I had an almost 100% ban rate because I send the obvious ones. The suspicious ones I don't send bc what if its a waste of time.

They seriously need to fix the tech part of cheeting prevention alongside the human evaluation they are doing. I have read multiple reports from people that have attempted to play with cheats and they get banned from anywhere between 1 to 15 minutes, which is indicative that EAC is probably doing something but in my opinion it's clearly not enough to stop the "game disruption" in their words.


Thats funny. That is the same EXACT response they send me. It is their standard respons that is pre-typed out.

Of the last three videos I sent in, one they watched for 19 seconds of a 5 minute video, the other two got zero views. Two of the people who I sent video's in on were banned in other games but still play Hunt. The third was banned in Hunt six months after I sent in a video but they never watched it. I only sent in video's that were blatant. Straight wall bangs on a compound when approaching it out of sound range, wall banging a guy out in a forest 100m away that he could not have heard from the boss lair, fun stuff like that.

If you have 100% ban rate friend request me and send me the profiles of the guys you report. I would love to see this 100% ban rate. All you have to do is follow their profiles and you can check up on them to see if they get banned. I personally doubt any of the guys you have reported have been banned. Or if they were it was just a coincidence and they tripped the anti-cheat.
61
Dev Diary #177 - A Fresh Coat of Paint
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KMTW93
포럼내 "Off Topic"
11
Do you think the Eu is the new soviet union?
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Despiser
1
Steam Controller Configuration
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breadfan
38
2v2
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8-bit Cavalry
Alpha 님이 먼저 게시:
8-bit Cavalry 님이 먼저 게시:
everything else is just flaming crap from you. and btw i can carry 1or2 of 4 games when my ally is losing the game. i rarely belive u can do the same. the thing is when u get such total noobs with 1400 mmr or lower but play like 700 mmr and u get 20 mmr lose of that. then imagine getting 5 games in a row like that vs premade always that abuse this mmr system. u know actually nothing what iam talking about. every other game separates 2v2 premade from random teams. any other game dont punish u with total noobs in a competitve multiplayer. any other game knows how to give adequate scoring if ur losing in a unfair match.... i can continue with that for hours but u wont understand it, so better go back to ur mmr hell where u belong.

We've talked many times about this but I'll try one more time.
if a matched premade 2v2 pair can only win games up to 1400 lets say, and their MMR says 1400, they are only as dangerous as 2 randos who are able to play and win with rando-roullette teammates at 1400. Any 2v2 premade advantage is going to be accommodated by that players MMR if they play regularly as a premade, because MMR is a reflection of victory/loss outcome not of skill. It is used to measure skill in a 1v1 controlled scenario because your ability to win or lose in a 1v1 is also a reflection of your skill, but they are not the same.

when you take that into 2v2 it stops being a measure of your personal skill and starts being a measure of your likelihood to win. that means some 2v2 "abuser" will simply climb to the point where the combined win potential of:
P1 skill + P2 skill + teamwork - lack of teamwork = MMR
if you have someone who is 1500 MMR in 1v1 but self tilts or can't figure out how to adapt to random teammates they will end up with a 2v2 MMR of 1200
if you have two people at 900 but work well together, theyll end up at 1200 MMR
if you have someone who's not 1100 solo but naturally adapts to 2v2 ... 1200 MMR

and those fights will still have the same difficulty because 1200 MMR is a reflection of ACTUAL wins and losses and the chance that another player with 1200 MMR will beat them.

so. If you are stuck and losing, you need to ask yourself are you:
- A good player who's bad at teamwork so they skew down in MMR
- A bad player who's good at teamwork so they skew up in MMR
- A normal player who's normal at teamwork who's at their skill in MMR
- Someone with a friend who's teamwork makes them better than their 1v1 MMR

because ultimately the MMR in 2v2 is a reflection of YOUR ACTUAL wins and losses, and you can cry all you want, but if you win you go up, if you lose you go down, and if you're hanging out at an MMR, its because that's where your win/loss drops you.
7
AI can see through walls and infinite respawns
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Surgical
포럼내 "Dota 2 일반 토론"
1
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