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1.9 Mini Content Update Patch Notes
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Broken permanent battle hud
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SirCampalot の投稿を引用:
𒆜Nurse☩With☩Wound𒆜 の投稿を引用:

Clearly you are trolling, is it not COMMON facts on how terrible this combination is.. an how NOTHING of worth, or value ever came from it..

Anarchy Online .. 25 years an still going..
Everquest ... pretty much the same thing..
Everquest 2.. again more of the same..
WoW ... never really left a mark, or found its niche..
LOTRO .. long since died right? an stopped being supported after 6 months..
ESO ... more of the same.. should have just been FULL pvp.. an maybe it would still be around today..
FFXIXIXIXIXI an all its form.. another game that never took off, with only a few people every having played it before it died..


I mean.. we could go all day..

Clearly its PVP.. or PVE .. you cant MIX those 2 concepts an have a long an storied history.. Or even make money.. :moxes:
I agree that trying to mix PvE and PvP doesn't work.

I don't see how asking for data is trolling per se. There's so much debate about the numbers, having actual numbers could really help, hence I asked.

Also saying WoW never really left a mark, it's probably one of THE most influential games of all time (no I never played it, nor do I dislike it).
And iirc ESO is still there. ESO being full PvP would really not be alike the other TES games. People wanted a PvE coop TES and that is what this game is primarily. If ESO had been full PvP it would probably be dead by now as having a RP game without any RP doesn't even make any sense.

I don't know about the other games.


Actually since you missed it, I am clearly being sarcastic in everything I said.. The main push of the OP is that PVPvE games dont last/work.. I then posted a list of HUGELY popular games that have both these systems inside of them.. I mean.. ESO is clearly still around today.. an FFXIXXX has made nothing but endless money..
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