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Educated Status: Wyd??
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SlothMoth
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How much FPS on steam deck?
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Kiririn
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Developer Update – Roadmap and Future Plans
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EvenMoarDakka
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The ideal "souls difficulty"
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Simbolic
Messaggio originale di Ashuran:
Messaggio originale di Duplucky:
The problem is as follows: casuals who do not know and do not want to play will come to complain to the developers that their game is too hard and will DEMAND that they lower its difficulty.

So, for me, the best solution for the developperss to continue sweetening casual's money while the players who really enjoy their games can continue to play is to create several difficulty modes.

There is no impact for a 100% solo game and doing that is a win-win situation for everyone simply. For games with online components, it will just be enough to ensure that easy modes do not have access to the online components (pity for these players...) and everyone should be able to find what they want.

Agree. Lies of P difficulty slider is the way to go. People who just wants to play casually can still access the game while the hardcore players who likes the high difficulties also has access to it.
Unfortunately peeps would likely still complain about it because of the stupid achievements. Players get upset they couldn't get platinum if some were tied to a difficulty they couldn't beat. While others would complain if the achievements weren't. Since they feel the players who played it on easy didn't earn them like they did. If they just got rid of the stupid achievements. Would just be a whole better experience for everyone. Achievements at there core are just so toxic. Since everything has to be competition with players. Which should only be for multiplayer pvp games.
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Carrier cargo
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stunter740
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(H) 💰💲14k inven🔪 (w) offers💎
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Transp0rt
Nel forum "Stoneshard Discussion"
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Passive Morale Drain
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where is new story trailer........?
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Johnny
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📍 Leaf Blower Co. Demo Major Update - Based on Your Feedback
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Kerrigan
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open inv
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Arxon
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