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Messaggio originale di tmo97:
Messaggio originale di clay gamer:
I don't want to sound like a dimwit, but you can noticabely feel a 15ms delay? Isn't that insanely sharp perception? I don't think I'd be able to tell even if it was 70ms
Someone I know has a 240Hz monitor and I used a Python script to show me a sentence for 1 frame, which I can see and read back. That's roughly 4ms and 1/6th of 1ms (4.1666...ms).

I am very sensitive, but there are ways to increase detection.

For example, the image lingers in your vision for a fraction of a second. That can last up to half a second in some cases. What's more, in sound, perception of frequency is why we hear variations in pitch. Synesthesia and other conveniences can be exploited to figure out how long this delay is.

I guessed 15ms, then after writing realised that this is nearly 1/60th of a second, and I have a 60Hz monitor.

If you know what 4.1666..ms feels like (240Hz), and you find something that you know is- and feels half as long as that, then you can recognize that rate. You can then find some sensory phenomenon which has a rate higher than 240Hz, and you can guess what rate it is. Find out what the actual rate is, then compare your guess and feeling, and tune it. This can be used to train your brain to recognize increasingly higher rates.

Because I study all these things extensively, and because I enjoy doing these things very much, I can gauge things beyond a millisecond. Base mouse input delay is usually about 0.5ms. This kind of difference is much less jarring than 15ms, which is 30x as much delay.

See a sniper's head in your peripheral vision, make a single flick and see where your reticle is, then do the same tuning process until you match that. That's how I increased my ability to aim to the point where I can do 30 mouse sensitivity at 1600DPI. If you measure how long it takes to perform that flick, and you measure how much your mouse has moved, along with how much delay you know there is between what you see on screen and when you move your mouse, then you can figure out how much overflick/underflick is caused by that amount of delay.

If you want to flick within a very short timeframe, and you train this, then you will eventually hit that wall of 15ms, and in 15ms, a lot can happen. You can then determine your maximum rate at which you can flick, as limited by that delay. I'm not yet accurate enough in my muscle memory that I can reliably (and comfortably) flick at speeds lower than 2ms, which is my current physical limit due to my mouse polling rate at 500Hz.

Ever hear a note that feels just slightly off? :demoticon:
Great post, thank you.
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