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8
Early Access Preorder
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Sean
Di forum "Off Topic"
302,436
48
Your Current Status
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salamander
0
Bugged sound
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Snowkeu
3
LMB movement issues
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Darkrayne
15
Is there a way to make the game brighter?
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Mike
19
DLC "Die Traumdeutung" Centralized Reply Regarding the "Ending Issue"
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Michael Jackson
0
Feedback
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Tim
+ Love the hybrid turn-based combat.

- The mismatch between in-game graphics and HUD elements really bothers me. I hate seeing retro low-poly stuff with scuzzy textures mixed with HD assets. Unless you're going for something purposefully punk like Sorry, We're Closed, it looks awful.
- Could you add a pixel font and a pixel shader option if these HUD assets are final?

- Audio clips making awful popping sounds, especially the dialogue chirps when you advance text manually.

- Adjusted sound during the "Open the Constellation page" tutorial and couldn't back out on controller. I could with the mouse, though.

- Changes to sound effect volume don't affect the sound of backing out of menus. Got ear blasted!

- Game glitched when trying to exit a menu too quickly. Got stuck with this annoying, "Are you sure you want to exit before applying settings?" window. Had to restart the demo. Here's a video: https://youtu.be/qRH6RRIn3e4
- Also, these warnings are super annoying! Just apply the settings!

- Please implement cutscene skip. Doing all the cutscenes again was really annoying. You never know when a game will crash because you can't test every hardware combination.

CONSTELLATION COMPLAINTS
- The constellation is super annoying!!
- Please make nodes more densely grouped together.
- Please make nodes clearer to read from a distance.
- Once again, the mis-match of pixellated graphics and scaling text looks awful!
- Activated and de-activated nodes look too similar.
- Phoenix Flame should be visible from default zoom since it's the obvious, "Do me first!" node.

- Asking for "More" tooltips for Radiant Iniquity fails to explain what the Back Attack bonus is.

- Please let Trigger Attack activate off ANY button. It feels inconsistent whether actions allow the confirmation/attack button to work alongside the trigger button and the button for the action itself.
- Does Magic not have a trigger...?

- Shouldn't Magic do an AoE by default...?
- Also, the Magic AoE can't break pots. Is that a giltch?

- I wish it was clearer what attacks can be blocked, and which are unblockable, which can be parried but not blocked, etc. Standardized colors for unblockables... Standardized sound queues for each kind of attack... etc.

- I wish you could see ATB bars on enemies.

- Core combat actions (Attack, Special, etc.) should be arranged RADIALLY as they would on the controller's button layout. Having them stacked vertically isn't as helpful!

- Target selection mechanic stinks.
- I think holding/pressing a button to pause time and select a target (like Tales games) would work better.
- Clicking L3 to target the nearest enemy would be helpful, too.

- I hope dramatic story segments, like when Ember is being possessed by Longren, have appropriate sound-effects and maybe a CG.

- Vitriol's jumping attack lacks a (noticeable) sound effect.
- Also, I don't like Vitriol's enemy design. Fighting more than 1 at a time slows fights down to an insane degree.

- The equipment that leaves red damage fields on the ground? It interferes with the AoE/unblockable indicators for readability.

- Special is WAY too hard to use as a line AoE with how this game handles targeting. Can I, like, hold the button down to aim it with a time pause?
- I don't like the design of Special either.

- The Meditate sound effect is REALLY intense considering how often you do it. It even covers up enemy attack sounds sometimes.
0
When pentathalon comes out can you add these?
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EveOfAdam
9
Rare/legendary insect spawn rate increase
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Cumb Dunt
19
EA, you bricked my system for 2 days
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Some Kinda Kobold
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