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Прохання: Кооп-режиму бракує двох речей
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_K_o_S_
Diposting pertama kali oleh FameL:
Половина причини мого придбання гри – кооп. Я люблю цей формат. Нішовий він, тому розумію, чому ви так думали про нього.

Ще питання, якщо можна. За скільки годин гра проходиться? Приблизно (на першій складності).
Ми самі з задоволенням грали в кооп, доки робили гру. Для нас це важлива частина гри. Але, все ж, знаємо, що в переважній більшості випадків, коли гравці сідають в кооп, вони не хочуть нічого чути ні про навчання, ні про сюжетні ролики. Хочуть почати грати тут і зараз. Тому вирішили, що тей, хто купить гру, зрозуміє правила в одиночній грі, а потім уже пояснить товаришу чи товаришці усно)

>Ще питання, якщо можна. За скільки годин гра проходиться? Приблизно (на першій складності).
Якщо навчитися грати, то перша складність проходиться приблизно за 20-35 хвилин. Син (програміст гри) може пройти за 15-20.

Однак, на мою думку, найцікавішою гра стає, починаючи зі складності 3.
0
[H] M9 Fade 97,9% + Driver Gloves Imperial Plaid
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zasper
Di forum "Off Topic"
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Will Trump return Alaska to Russia on Friday?
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new libra summons revenant with two giantic weapons
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csand
29
Fun KCD II mod highlights for August!
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IcRam
10
The general idea behind faction pledges
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brickey.8
25
Notice: Known Issues in Ver. 1.84.0 Updated Aug. 14th
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27
Counter-Strike 2 Update
38
"Contested Health Recovery Rework" poll up @ Focus
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vodkaking96
2
Great Game just wished mechanic %s explained better
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Sweezog
Diposting pertama kali oleh Sethioz:
Diposting pertama kali oleh Chick-fil-A:
First Off, having a blast. I'm slowly playing the game and finding out the potential of higher difficulties, making yourself better, understanding playstyles etc. Normal gaming experience.

First question I have is probably pretty easy - do you get buffs and/or elemental statuses from your other weapons? My primary has cryo on it, my secondary has fire. Do I get a percentage for each shot of my primary that will cause fire? If so, does it work for Lifestealer and bullet modifiers?

What i'm struggling with the most is the basic buffing mechanics explained to help understand the game effectively. And the question often comes down to what do percentages buff? If I have a 10% chance to hit with combustion and a perk says "Increase proc by 20%" did it go from 10% to 30% or 10% to 12% (20% of 10)?

The answer to that question is game-changing. I could hypothetically perk to get 100% everytime, which is awesome. But if it's going from 10% to 20% (a 100% percent increase) I might want to take some other perks that give ammo or buff me in other ways.

Lastly I can't find it in the glossary what is defined as "nearby" and "Far". I'm assuming 10m? Again, forgive me for my ignorance. I'm trying to find these answers in the game so I don't waste people's time explaining it to me.

Thank you for your time and knowledge.

1. your weapon does the elemental that is shown on it, if your primary has fire, then it will "proc" fire elemental. look at the proc-chance it has, that's how often it does it.
from my experience, all the extra perks like "lifesteal" don't have a proc % chance, unless it specifically says "double shot - shots have xx% chance to double the damage". if it says just lifesteal, it means every hit it will steal life.
i have tested it myself, when my nade has lifesteal on it, then every nade i throw will give me some health.
there are also superior items that can make your weapons proc another weapon's elemental. like "oil diffuser" makes your nade also proc primary, secondary and melee's elemental at 30% of their own. that perk is amazing for grenade build.

2. nearby = within 10m and far = further than 10m. at least this is what i've noticed and some perks specifically say it aswell.

3. if you have 10% crit chance and you get item saying "increases crit chance by 20%" then total would be 30%
there's possibility to get over 100% aswell, which would mean it procs on every hit/shot, there's some superior item that benefits from over 100% proc chance aswell.


my suggestion, just test and see what works. from experience, i suggest stack things as much as possible. like test out a good grenade build, take stuff that makes grenade more powerful, you'll notice a significant difference. good grenade build can clear entire room out of smaller ones with just one throw.

zone 3 is most interesting, so many possibilities! i did my first nightmare run by choosing that new chromatic white perk, with that, i was able to do 5-6 elementals at same time by only using dual SMGs (squires), it did absolutely INSANE damage and enemies couldn't even move.

What about things like crit chance? Say I find a grenade with +10% crit chance. Does that apply only to the grenade? Or is it global?

I imagine it's global since you can get the same mod on armor and stuff, but that's a hard one to test.
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