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21–30/293,842,127 bejegyzés mutatása
33
lol. 470k players in game...
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.walruseater
A(z) „VAC Discussion” fórumban
2
the computer was hacked and the steam guard on the phone refused!
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50 Cal
1
And after the big boss?
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gobabygo492ci
A(z) „Rust Események és bejelentések” fórumban
142
4
HARDER CORE
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sir.eggy
214
35
CIS \ СНГ !!! We need Russian subtitles \ Нам нужны Русские субтитры !!!
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Спец
4
First time player
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Zacky
3
Is game hard now?
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SHOKKERZ91
4
1
Demo feedback
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Mantis Shrimp
A(z) „Phasmophobia Általános témák” fórumban
5
Feedback on the latest major updates
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Bullet
ULTRANEONGODPET eredeti hozzászólása:
Bullet eredeti hozzászólása:
Okay, I respect that your reply wouldn't have been unreasonable, but these things aren't what I said at all.

I don't know how having no limit to how many photos you can delete would meaningfully make the game easier other than by removing the annoying kind of challenge. What's more interesting is gathering as much evidence as you can, since there isn't really that much evidence per area to begin with, rather than stressing about how you accidentally took a picture or how your friend is a troll or even how you tried to take a valid picture and the game didn't register it.
I did not suggest to have hundreds or thousands of photos for this reason, there used to be 10 rather than 5 photos and that was more than enough (that the limit wasn't that impactful). 5 Videos sounds very reasonable, but what doesn't sound reasonable is having less audio recordings than video, when audio takes up less memory.
Furthermore, there is an interesting solution to this problem. Have a limit to the memory you can store per game rather than a limit to how many individual things you can store per game, and have the lower-level equipment gather worse-quality evidence which takes up less memory, so you get a trade-off for better or worse equipment, and you lose the hard cut-off for how much evidence you can gather - incorporate the memory usage rather than trying to work past it.
Because to get a perfect game, you have to have all unique audio, video, and photos. If you could just delete all the media you got that was a duplicate, getting a perfect game would be a free win, all the time. At that point, the devs should just add the $200 bonus to the multiplier. Even if you get a duplicate, you'd still get a payout.
10 photos sounds impactful, until you realize that most of all players used to just take 9 disturbed salt photos, one bone, cursed possession, or something equally easy, get their perfect game bonus, and call it a day. That's why the whole unique system was added to prevent players from doing that. And if you say "you only need x amount of media for a perfect game! All the other media you collect gives you money", well, then it's not a perfect game. A perfect game is getting the max payout, so increasing the limit would increase the amount of media required for a perfect game, which wouldn't sit well with people who were already struggling with the media update.
Here's an idea for the duplicate evidence problem, don't take duplicate photos.
Why were you able to take a photo of the same thing over and over again and get any money at all to begin with? Just have a perfect game involve photographing all the evidence in the location, players wouldn't have to stress about getting 10 unique photos because they just have to photograph as much evidence as there is, thus getting as much money out of the location as is possible for that location.
There is already enough challenge in finding all the unique evidence without dying, I am not suggesting to get rid of that system, it is a good idea.

If you're concerned about having more evidence per location than you have available photos, why is the photo limit so low?
If you're concerned about having more photos per location than evidence, you shouldn't be. The system can be changed so you don't have to fill every photo to get the max possible payout, because the max payout could depend on literally any other game mechanic.

Getting rid of one aspect of annoying difficulty makes the game too easy, yes, but the entire job of a game designer is to work around problems like these by replacing annoying challenges with proper ones. Add a different challenge which engages the player, testing their skill and game knowledge, resulting in more satisfaction on success.
People are so quick to forget that, in a theoretical environment such as a game (physical or digital) or a movie or anything of the sort, every single thing is a result of a choice someone made, intended or not. Every single aspect of a game can be altered, almost every problem you can think of has a solution or a workaround (whether or not every option is practical). The possibilities are quite literally without limit, the game did not have to be this way, they could have made it differently.
45
Hot take, engineer and sniper shouldn't be playable in payload.
21–30/293,842,127 bejegyzés mutatása