Keresési eredmények

11–20/293,428,023 bejegyzés mutatása
33
Dovahkiin’s Rest 🏚️
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Sem Nome
1
咋三天两头都在更新
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zxcc80
A(z) „Reality Break Általános témák” fórumban
2
I'm lagging, help pls
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Ham-buh-buh.....
Tim Starstriker eredeti hozzászólása:
Hmm, that’s frustrating. Please email your saves and log files from %localappdata%low\Element Games\Reality Break to
courtney@elementgamesonline.com and she'll take a look when possible.

A few things you can check is whether your GEFORCE is up to date, because I've heard that it being out of date can affect the game pretty badly. Can you also tell me what resolution you're running at?
resolution is 1920x1080 and drivers are 5 days late, I'll try updating them
3
Load-in Game Crash Loss Tally.
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PhalseDemeise
2
Achievement "The Last Shadow", doesn't work
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JeblaNator
5
Why do you guys keep insisting on anti-American content in your games?
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T9
3
Game crashes as Vasari Exodus
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Nongenti
A(z) „Full Mojo Rampage Csere” fórumban
0
[H] 2 [W] 1, 4, 6 Trade 1:1 no bull💩
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alcon678
0
Was KF3 developed to acomodate PS5 players? Bullet Spamming Simulator?
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Strelok
Let’s try to keep this a healthy discussion. It’s totally fine if you disagree. this might even be an unpopular opinion, I know that. But it’d be great if we could keep things respectful here. We’re all just passionate about the same franchise.

It feels like Killing Floor 3 was built to accommodate PS5 players. The entire pacing, balance, and combat design seem to favor only chaotic, fast, and imprecise gameplay on HoE.

In previous games, even if classes like Firebug or Demo could carry a run, there was always room for finesse. Headshots mattered. Playing a Sharpshooter, Commando or Gunslinger felt rewarding because timing and accuracy were essential (again, i'm talking about HoE here)

KF3’s current state, i feel that precision weapons feel pointless. The game is so frantic that trying to line up shots or play with tactical positioning is a lost cause. If you don’t have someone running G33 or Vulkan, your only option is to sprint endlessly in circles and spray, which completely kills any room for refined gameplay or team synergy.

It’s no longer about controlling the wave or holding choke points. It’s just chaos with nerfed FP and SC everywhere.

Don't get me wrong. I am enjoying the game and probably most of you too, it's somehow fun to play. I can even see where the devs were going with this new design Direction. But I think we should have more balance for make precision gameplay more rewarding. Both I and my friends (we love and play KF1/2 since the beginning) are really missing the ability to play in a more strategic, refined way, something that used to be one of the KF core strengths.

So, that's it. IMO this design direction feels like a compromise made for controller ergonomics. It’s much easier to balance a game around wide hit cone weapons and fast-paced panic if your main input method is imprecise analog sticks. But cmon, let's balance this.

So the problem is: KF has always been a PC-first franchise, and a good part of the core fanbase expects more than just visual upgrades and spectacle. We want systems that reward skill and decision-making, not just more gore and neon lights.

KF3 looks great and I'm enjoying the game. But right now, It feels like it’s lost part of its soul. A big part.
A(z) „Counter-Strike 2 Csere” fórumban
0
💎💎💎All my inventory is available for trade !!!💎💎💎
11–20/293,428,023 bejegyzés mutatása