Keresési eredmények

1–10/293,808,910 bejegyzés mutatása
3
Paper 2 Workshop Launch and Patch v1.1
9
6
Boycott
Épp most
MTNDewDrinker3
3
ea doesnt know how to communitcare to their customers.
Épp most
Quill
13
Limited stims
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Cloud Roller
9
so buying the game doesn't give early access?
Épp most
Double-UC
11
LOW GPU USAGE
Épp most
NocturnalNick
0
Patch, the awaited optimization.
Épp most
Fuflam
A(z) „Mage Arena Általános témák” fórumban
147
11
People are so soft
Épp most
Skullpunk
17
1
Open Letter: Devs, please stop hating defensive play
Shepherd Bemeu eredeti hozzászólása:
Dear Devs,

I'm really disheartened to see that the game is being developed in a direction that continues to misunderstand what each civilization is 'geared' towards. The idea that the Egyptians shouldn't have a superior defense, to make up for their substandard infantry and to homogenize with their slower, more persistent scouting, seems like a gross misunderstanding of the basic conceits behinds the classic factions. I'm not against the idea that the game should employ more action, but the idea that defenses are supposed to be overcome, rather than that they should dissuade attacks or force hard decisions, is disappointing.

As someone who grew up with this game, my perspectives on game balance are largely informed from how the original played. The use of towers with walls to hold back the foe was economical. You could force an enemy to go elsewhere. You could support and supplant your weak infantry by giving them some sturdy dirt to stand atop. The Spearman, as a cost effective, population-inefficient general tank was suited well to protecting the fringes of your control area, and keeping foes off the towers early game.

I understand that, to make sure walls behave in an enjoyable way for all parties, they have to be something that a serious siege attack can bypass. But with the effect of splash damage, repairing them is a painful chore. It's more effective for ones time to simply not use walls, and not use towers, and instead spam out fortresses.

This isn't as fun.

Defending your resourcing operations becomes more difficult, more of a task for a standing army to see to, and makes the home field advantage non-existant. It robs players of the ability to overcome the population difference by investing less resources into strong defenses that, by their very nature, are static and are committed to that one location. Improper defense placement can and will damn one to failure. That's serious resources spent, several units at least. It might have some resource-to-resource equivalence, but the lack of mobility, the absence of redeployment, and the fact that these defenses simply don't stand up anymore to actually stopping smaller attacks makes the entire aspect, a core aspect of war, something to be ignored.

Please, give consideration to how an aggression bias in your design is disadvantaging your players and, more importantly, harming some of the identity of this wonderful classic game.
because you are noob , boy :)
Many guys are experts of Egypt
3
ea doesnt know how to communitcare to their customers.
Épp most
CorporateHammer
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