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Στο φόρουμ «Counter-Strike 2 Ανταλλαγές»
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Trading my AK-47 | Frontside Misty (MW)
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чича
5,212
5
How high can we count until canto IX releases?
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No Username?
3
Combat and no Animals
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Panic
14
2
One of the best looking games (if not the best) in video game history?
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emreyigit1967
31
G.T.I. Security I Notice of penalties for violations
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TamoDATopGoon
4
观望中!真结局是he还是be啊!
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玩终末地丶Endfield
3
Are there better ways to earn a ton of money as an adventurer other than being a criminal?
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󠀡󠀡
Αναρτήθηκε αρχικά από Harris:
Probably not? But I'm not sure you're asking the right question though. If it's money you want, early game raiding as a viking leaves any adventurer in the dust. Also, long-term play as an adventurer isn't particularly supported, or viable, or interesting, so I view adventuring as a brief stint that's supposed to position myself for a strong or fun play as a ruler.

To this end, I start by raiding for a bit until I'm able to gift some 2000 gold to a favorite child daughter with stewardship education. This allows me to buy some all the money-making upgrades at the camp, which greatly benefit from stewardship perks like "camp tax". I basically have two goals - the lifestyle experience book and creating a supercounty or two through building multiple castles, skipping the usual city+temple requirement. This goals go well together due to the perk that gives you gold for every location visited, and the game having more locations than ever with the DLC. By the time my character is 50 I'm usually able to accomplish both, then buy land. I don't really like or do contracts, but gold from visiting locations combined with the camp upgrades really adds up over time, and with the payments from your castles by the time you castle's finished you already have enough money to start building a new one.

These are two big rewards I can't get by other means, so to me it justifies bothering with adventuring in the first place. Because, I kinda view it as an opportunity cost - you could be spending that century building an empire instead, or otherwise making the best of vikings' early game power spike.

The problem with swords for hire is the major boon for fighting wars is the conqueror trait - which the game oftentimes just hands you like that when you're a ruler, so what's the point. And an intrigue criminal sounds fun, but, again, is money the entire point of it? I don't really see what can it offer then that raiding couldn't.
I don't stay an adventurer forever either, I just use it to get a good head start and to settle anywhere. I usually start as a french man, date as many people for renown as possible, do criminal contracts for money and then convert to norse culture for their men at arms, and then just conquer a place with gold mines. But I was wondering if there was a better method of doing the same thing without ending up as gallowbait. With criminal contracts I can easily work myself up to 5000 gold or even more with one character. Whereas anything else I played so far just doesn't pay enough.
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Most Dota 2 autograph runes have been unavailable since Nov 2024
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TinyKiecoo
1
I choo-choo choose you.
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Magus Chise
1
Box under Table and Blackmarket Table
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saximaphone
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