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Launch date updated to August 25, 2025
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Miasma Huffer
Първоначално публикувано от Spotter:
Първоначално публикувано от Miasma Huffer:
Know*

Since you seem to know so much about operating a global digital store front, how would you manage 52 games launching globally in multiple languages? Please be as detailed as possible, since someone working for Valve might see it.

1. There are STANDARDS that can be set up by Management, and Enforced by Employees. (If the employee wants to remain working with them)

2. Funding Accounts should also be Set Up and Standardized for all Devs/Companies wanting to help Steam fatten its wallet, and theirs.

3. EA Testing/Releases need to be detailed as BETA, or ALPHA versions of New EA Game Releases. There should also be Requests/Demands to all players of an EA Game, from STEAM and the DEVS, that players submit Suggestions, Bug Reports, Personal System Errors, and more to both Steam and the Main Website of Devs.

There are many more things, Huffer, but posting them here would be too large an OP that only a few would totally read.

1. "Standards" but you can actually provide any of these "standards" you may as well say "they need to work harder!" It's nonsense advice. An empty platitude that is generalized and reductive to the complexities of what you're claiming they should do.

2. How are they going to "standardize" funding accounts for thousands of developers all wanting to monetize their games differently? Do you think there should only be 3 or 4 monetization models available for developers to choose from? Should they just stop selling games that don't use USD, Eurobucks, or Dollarydoos?
In that regard they are trying to standardize recurring payment transactions, but that's not something that's going to happen overnight.

3. There already are requests to all players of EA games. Ship of Heroes is not releasing into EA, it is fully launching the game. That also doesn't actually help Steam with their testing and certification process, and contradicts your first point, which was that they need to "standardize" what their employees do during the process. Customers aren't as likely to abide by the guidelines of requests by Steam or the developer, which isn't going to help with standardization.

Thanks for trying, but commenting "thoughts and prayers" would've been as effective and helpful.
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