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2
Gardening Help
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xenoview
1
Vigil
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TriX
3
Login Failed
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Krausey
2
What does Multi-Hit actually do?
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Poljanan
40
1
Ghost blade DOES NOT WORK as it should!
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Daldora
Ursprünglich geschrieben von Sethioz:
you don't need to get a critical to get ghost, it should activate every time you kill enemy by using melee weapon, this makes 0 sense what you said, cuz if this was intentional, it would mean chance to get ghost is opposite of what melee weapon's elemental proc is, so if it procs then you don't get ghost, if it doesn't proc, you get a ghost, but that's clearly NOT the issue. you failed to watch rest of the video, where you can clearly see that elemental damage has nothing to do with it, i killed entire room taking them one by one, even when they were clearly affected by other elements, it cloaked every single time.

clearly you didn't understand anything i said but glad you took the time to write back so i can clarify....

a critical hit is a % chance you have to deal bonus damage on the attack. i said your first hit against the mindless was most likely a crit hit AS IN IT DID MORE DAMAGE allowing it to kill it in a single hit with only melee damage. the second hit on the next enemy was likely NOT A CRITICAL HIT MEANING NO BONUS DAMAGE. what killed it was not your melee attack itself but your after damage elemental effect.

i am very aware you do not need to get a crit to activate ghost but your melee attack needs to be the finishing blow not your thunderstrike effect.

and whats sad about stalking ppl profiles to judge their skill level on a game? well for one that's in no way any indicator of a persons skill level particularly in a game like this where you could be the worst player of all time but get carried by someone else to earn those same achievements. or that you feel the need to validate yourself through the putting down of others in something that has no impact in anyone life beside a showcase that MAYBE 1 person might see one day and say "wow they got an achievement"

itd be like if i judged you for having a hello kitty tag on your key ring, who gives a flying F? it means nothing.
2
Missing M1 Garand
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zendell37
34
Fatal Error? - TRY THESE:
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brittonchopkins
965
18
Win a copy of BF6 by leaving a comment on this post.
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Govrin.
829
Ideas & Suggestions v3
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Cecilie
Ursprünglich geschrieben von Depressed Rodent:
Ursprünglich geschrieben von Cecilie:
Feel like survive with the family quest should be added however, because it makes more sense to live through the season before you chose a den, instead of just skipping time all the time. You skip a lot of time after choosing a den to get your pups, then it skips again when they are 15 pounds, and then again when reached 25 pounds. Theres a lot of skips, which maybe should be reduced, but as you said, having a manual option where you can turn this feature off and on could make everyone happy according to what they want.
The only skip this game has is the one between finding a den and your pups being born. Those "skips" you're referring to are just transitions for the game to switch out pup models and change seasons. This game doesn't gradually change things like that because it's difficult and expensive to implement so they settled for hard transitions, but that's not skipping.

Ursprünglich geschrieben von Cecilie:
I don't agree with your idea on the pups thing though, since: firstly, there is already a pop-up question in game before the mating season starts: asking you if you want to play alone or accept the trial mate (if any) in order to get pups that year. You can already choose not to, and then play a year without any litters, but this can result in your pack disbanding, I assume? I haven't tried yet so I'm not completely sure, but if that's the case, I also think that's a fair consequence of your choice of path you take, that your packmates will leave to create their own packs since you decide to not mate and continue the pack legacy.
Sometimes I have a mate, I have a few litters with them, then I don't want another litter without having to kill my mate. Wolves in real life don't have pups every single year, even when both members of the breeding pair are alive. Also, your pack doesn't disband, I just sometimes would rather not have pups, like if my pack is too big.

Ursprünglich geschrieben von Cecilie:
But if there was a choice where you could click yes or no to having pups each season, the game will definitely become boring in the long run, because you won't have to risk anything to do the path you wish for when you can just click yes or no to have pups each year, and still have your entire pack and mate linger around. So to this I would be against since it narrows the gameplay down a lot, at least in my eyes.
I don't see how choosing if you want pups every year is any more boring than not getting the choice at all and having to have pups each year? It's a gameplay loop either way.
Wolves in real life do not push their mates under bison to get rid of them. They disperse, they break up, and again sometimes they just don't get pregnant and don't have pups, especially if resources are low or they're stressed.

If you mean packmates, yes they do disperse, and yes in big packs they do leave their natal pack to breed themselves because one pack does not have several breeding pairs, and wolves can leave with a bigger group of their pack to avoid conflicts in their existing pack, and or in some cases join other packs. The leader pairs of a pack doesn't normally split, break up as you said. They actually mate for life, and stay mated until one of them dies. Not to be rude, but you should read more about wolves and their nature before claiming a leader pair break up and just disperse because of some reason.

Other thing, what you say about stress and resources can be relevant, but that's a feature not existing in the game that can potentially affect your wolf from getting pups as it is right now, and the game has a system where you can't get a too big pack either way, if you have lots of pups surviving to young hunter quest, more of your packmates will disperse to keep the amount at its limit or beneath. So for me I'd rather not want an option that comes up each time before mating season, giving you an option to choose pups or not, but if a game feature is added where extremely tough environments: fire, drought, storms, Blizzards, avalanches, or something similar, that would put your wolf into stressful situations and would potentially make it less likely for you to have pups in some seasons would have been great, and you get a more realistic sense to it than just clicking yes or no.

Ofc, its just my opinion on it. I kind of like the gameplay as it is, and whenever I get tired of having big litters, I'll just play as a black wolf with a black male and just have 1 or 2 pups each season. That works great!
Im Forum "Off Topic"
43
I wouldn't go to France.
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=(^ ^)=
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