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[H] Kukri Bluegem T2 BS [W] Offers
14
2
100% This game is a BLAST
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Mick Salvage
1
нужна оптимизацыя
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Vitalii
11
Available Now!
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Elvick
10
DESSINCRONIZAÇÃO DA PARTIDA
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MINGAU
0
Feedback for Development
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AKZander
Hello, this is my first post in a long time. I feel like reviewing the game since I have recently beaten the game on Ascension 10. I will give feedback on the Crystal, Earth, and Flame decks. As well, Shop and Relics.

First, I would like to report that Storm Tower sometimes glitches when it breaks. In the next round, it will do an attack animation, but there will be no attack damage.

The following is feedback for the types of decks.
The only way I can think of to beat the game on higher Ascension difficulty is only with the Crystal deck. This is because you can synergize your units. The only two Summoner buildings you need are the Thunder Guard and the Pillar of Illusion. This is because Ruins Totem upgrades the attack and Jump Count of all Lightning attacks. If you get the most Jump Count, your Thunder Guard, mirrored or not, will become massively powerful from the increased damage from attacking more monsters. This also applies to Lightning Tower.

The Earth deck has upgrades for the Megalith Tortoise. However, you only get 1 Megalith card. This makes the probability for drawing a Megalith card on the first draw to be 1 in 15, then 1 in 14 on the second, all the way down to 1 in 11 for the final draw card. This assumes, of course, that you cannot draw the same card twice. For example, at Ascension 4, it would be impossible to draw 3 Curse cards on the first draw as there would be only 2 of them in the deck. Often, I found myself wanting to build or upgrade the Megalith Tortoise. But I could not, due to having a poor draw hand or not having enough crystals to play the card. I think a potential solution to this is to add another Megalith card to the deck or to reduce the cost by 1.

The Flame deck appears to be almost entirely based on luck. The Flame deck does not have anything to upgrade the units throughout the rounds. Only temporary upgrades that get removed after the round finishes. You need to get the Flame Portal that mirrors a Fire Summon when it spawns. This card is amazing when you have one Phoenix Altar. However, both cards are hard to get. Even in the store, it is a rare appearance and getting them in the “Get a card” screen is rare as well. The only suitable upgrades that the Flame deck has is the Vengeance Totem for attack increases and the Sacrificial Altar for income.

The Flame Portal, Phoenix Altar, Sacrificial Altar, and Vengeance Totem cards are difficult to get in a run, even with the Four-Leaf Clover and Forged Dice Relic buffs. It appears that the Flame deck needs all these cards to get far in higher Ascensions. The Hatchery card costs 4 crystals to use and gives you a temporary Hatch Spell card that costs 2 crystals. Even with the Molten Egg Relic, this is economically unfeasible. It appears the idea behind this is to have a lot of Hatchery buildings to get Hatch Spell cards. But when you need the extra Firebirds to sacrifice, it is not worth the cost of crystals to get the effects of Phoenix Altar, Sacrificial Altar, and/or Vengeance Totem cards. This effectively makes Hatchery and the Molten Egg Relic useless.

The following is feedback for the Shop.
Since many cards are so hard to obtain, I think it should be easier to get through the Shop. Usually around Day 15-20, the deck you are playing with should be optimized by removing the unwanted cards (Curse or any cards you planned not to use). After a while, I found myself not buying anything from the Shop. This effectively makes the Shop, and thereby Gold, useless once the deck has been optimized and the Shop is not selling any cards that may make your build stronger. I would suggest allowing the rarer cards to be purchased more often, an option to purchase a reroll/redraw for cards, or even Relics themselves. For example, I found myself desiring the Dragon Wing and Battle Banner Relics when using the Flame deck. It appears that both Relics are required to get far using the Flame deck.

The following is feedback for Relics.
I think Molten Egg Relic is effectively useless for reasons stated in the Flame deck review.

Candle Relic (Fire units and buildings gain +50% attack, but area attack radius -50%) is just awful. I found that whenever I used this Relic, it was game-ending, as you lost one of the main benefits from Flame Tower. I think reducing the debuff or making it similar to Electrite or Pickaxe Relic would make this Relic playable.

The Electrite ( Lightning Attack has 15% chance to reduce target’s Defense by 1.) Relic is amazing, as it further helps the Lightning units by increasing their attack, since the defense debuff stacks with Jump Count. If you have three Thunder Guards with an increased jump of 7 (which is easy to get with Ruins Totem since you can select a lot of them), you would almost be assured that the defense debuff on a single unit will be applied every time the Thunder Guard attacks.

The Crown Relic makes playing both Crystal and Flame much easier. With the Crystal deck, the Pillar of Illusion becomes ideal. If you have a lot of Pillar of Illusion cards, you would be better off just using this Summoner Building than any other. With the Flame deck, the Flame Portal becomes a strong Summoner building.
Foorumilla "Off Topic"
18
Seems like Hollywood forgot how to write superheroes
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Cinnamoon_dragon
1
"Noth?"
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Ghoul Hunter
88
Need russian language!
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Spidgeon
114
How could I have missed this game until now ?
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Aneth
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