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7
8/5(Tue) Data Patch
0
Light Year 10
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Garborg
6
FPS Issue
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dmitro
658
1
BUGS, GLITCHES, PROBLEMS
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Daanmal
0
The Secret Method
The Secret Method
This is everything the mod creator of Mundum Vincere Extended and the Extended RTW Map told me about his mod creation process. I'm reposting it here where he doesn't have the ability to do anything about it. This is the chat log of how he makes his mod work:

here are the tools i use
tools/settings
1. Visaul Studio Code
2.Total War script highlighting extension
3. Dagovax's Campaign tool for rtw
4. Just color picker (formatted for RTW province rgb colors)
5. Adobe Photoshop 2025 (genp not paid)
tricks:
1: garrisoned_army scripting trick instead of manually creating a captain for each army/garrison and assigning cordinates
2. create a script which deducts 1 million denarii from slave factions
each turn
3. Start slave faction with ngative 2.5 trillion denarii
4. make a script which deducts 5k denarii from each major faction/blob
each turn
you can adjust to your pref on performance
5. for you this won't count but it increases performance by 20%
= split slave faction into 5-10 slave factions
and add negative 2 trillion denarii for each
you could have 6k provinces and 700 factions and it will run amazingly fast
for you since you are not creating a total conversion just do it for all 21
keep facton income at regular for non-slave/spqr
optionally since the map has 1.7k provinces on the private version
I would still split the slave faction up
for even further optiization
190 factions (just for total conversion example) can finish (especially if not blobbed up like seleucids)
can finish in 9 second
or less
So with you having 21 vanilla factions
it will run even faster
but be aware you still should probably split the slave faction up
even with a vanilla strat
because hundreds of small factions in a total conversion actually make less of the performance bloat and bottlenecking than a seleucids/maueya/carthage
it is really gigantic factions with tons of scripted leaders and denarii + cities
is causing bloat
so in your casefor a vanilla starty
start*
It doesn't make much sense
without splitting slave up\
because on my latest version of the extendedrtw map I added 3k provinces
and it ran like ♥♥♥♥ with the seleucids alone
pretty much because TOO many assigned cities is what causes bloat
coupled with the fact of too much denarii + income
and a ♥♥♥♥♥♥♥♥ of scripted leaders
i honestly recommend (not even trying to plug my mundum vincere mod)
just make something similar
at your taste
pretty much because TOO many assigned cities is what causes bloat
coupled with the fact of too much denarii + income
and a ♥♥♥♥♥♥♥♥ of scripted leaders
i honestly recommend (not even trying to plug my mundum vincere mod)
just make something similar
at your taste
or just help with mine
Because even if you split seleucids up
(which you can't on your version)
I mean slave not seleucids
the seleucids, carthage etc. will be too blob
lie on some eu4 ♥♥♥♥
and it will slow down the ai
you can literally have as many provinces as you want
rtr is is wrong
it's just their mod is too historical balancing wise
andtheir implementation of of incomeworks and big factions is wrong
the province limit is somewhere around 2 billion iirc
let me find it
so you will never be able to actually have even half that
but using rtr is as an "example" oi why more than 5k provinces doesn't work is stupid
they just didn't balance everything else memory wise
think of it as gaining calorical intake
you cann't just keep ADDING ♥♥♥♥
it will eat memory
you gotta remove or decrease certain ♥♥♥♥
in game and outside of the game
it already works
you just gotta do in conditions
and place all the necessary idplo stuf
just assign roman factions, greek cities, gauls, selecuids
akeepthe rest under slave
2
Stuck at Setting up market prices...
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KainDeamon
0
Somethings - 5OOO$ INV
3
1
Thieves' Union - Thieves of all servers, unite!
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truebyleth
0
TRADE📕
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Carl Elias
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