Zoekresultaten

21-30 van 293,477,862 items weergegeven
1
random online mission as new DLC
Zojuist
Geekbyte
22
2
Apiary Update
Zojuist
RNGlaceon
0
Getting a random drive through penalty for no reason
Zojuist
Dansky
8
защита от обмена
0
More traits
God, guys, help me solve the problem, I don't understand what he requires of me...


`function: MainPlayerUpdate -- file: MoreTraits.lua line # 4314 | MOD: More Traits
java.lang.RuntimeException: Object tried to call nil in MainPlayerUpdate
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:971)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2140)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1934)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1923)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2927)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5722)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5668)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3479)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3407)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:297)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:764)
at zombie.GameWindow.run_ez(GameWindow.java:666)
at zombie.GameWindow.mainThread(GameWindow.java:494)
at java.base/java.lang.Thread.run(Unknown Source)
`


`attempted index: Add of non-table: null
function: MoreTraits.lua -- file: MoreTraits.lua line # 4464 | MOD: More Traits
java.lang.RuntimeException: attempted index: Add of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:559)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:505)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:491)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:334)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:261)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:384)
at zombie.gameStates.IngameState.exit(IngameState.java:1011)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105)
at zombie.GameWindow.logic(GameWindow.java:297)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:764)
at zombie.GameWindow.run_ez(GameWindow.java:666)
at zombie.GameWindow.mainThread(GameWindow.java:494)
at java.base/java.lang.Thread.run(Unknown Source)
`
2
Ark Survival Evolved shows 0 bytes size on Bazzite
Zojuist
grzegorz77
54
11
why should we believe the new release date?
Zojuist
Claptain Ahab
0
АКТИВИЖН ОПЯТЬ ОБОСРАЛИСЬ
16
как часто нужно переустанавливать windows?
Zojuist
Zorgul
62
Version 14.1.3 has just been released.
Zojuist
CobraFire26
Origineel geplaatst door Silo:
People hating on the update without constructive criticism will never not be funny. I'm personally happy shotgun got its deserved buff. But I wonder how certain new scp's can be implemented in to the game, for example scp 035. I think Dr. Bright's Facility server modded it wonderfully. How realistic is it to adapt that mod to the base game? There can be definite improvements to how it spawns, works, and interacts with surrounding players to make it more balanced (to which i have some ideas about). But the base is laid out for it, and will add the needed variety to the game. I wish it could be the next added scp.


I have an idea for 035:
-HP: 2000.
-HS: 500.
-If you're chosen to be 035, you'll become a Class-D in 035's chamber, in the chamber the mask "compels you" to pick it up. Once you pick up the mask, it is automatically equip: now you're SCP 035.

Abilities:

Corrosive Punch (M1): 035 punches in front him, dealing 20 damage+20 seconds of corrosion (-5 HP per second, dealing a total of 120 damage, this can only be stopped via the consumption of an SCP-500 pill).

Resourceful (E): SCP 035 can pick up items and use them normally.

Rush (F, toggleable): 035 runs two times faster than normal, consuming twice the stamina, and making his Corrosive Punch lunge (consuming 10 stamina).

This Vessel, A Used Vessel (R): overtime, 035's original vessel corrodes and becomes weaker, and so 035 can attach itself to a human dead body. If this ability is not used on a body and instead on a living human, 035 will lunge forward and if ihe succesfully hits a human, he'll attach himself to the attacked human. However, if he misses, he'll fall to the ground, being stunned for 1.5 seconds and the ability will be put on a 60 second cooldown. Changing vessel regenerates 200 HP for 035. This ability can only be used at 250 corrupted HS.

Passives:

Corrosion: 035 passively creates a trail of black goo behind him, this goo remains for 30 seconds and if stepped on, it gives the Corrosion status effect for 5 seconds. 035's vessel, however, is also affected by this corrosion and as time goes on, 035 will lose his HS permanently for that vessel and very slowly increasing Stamina usage.

Human-like Movement: 035 gains the ability to sprint, having 110 Stamina and walking/running at the same speed as a civilian without any armor (the speed is decreased depending on the armor equipped)


Death animation: the mask breaks into pieces and the vessel falls to the ground.
21-30 van 293,477,862 items weergegeven