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Just some helpful advice
Zojuist
Monty
Hello,
This game has a really amazing concept. You are trying to be a real survival game. However, I have some actual issues with the game. While this game has so many good things going for it. I want to address some concerns that will hopefully make the game better.

1. When you have a cooking pot or bucket then why are you not allowed to fill it up with rain or snow? In real life you would take these items when it rains or snows and fill them and then boil them to clean the water.
2. The water bottle has no indication how full it is. A simple percentage would be nice. Also, if you do implement number one then we could fill our water bottle with safe clean water. Instead of just river water or mud water.
3. Again, realism is what you are going for. So why can’t we grab a blanket or multiple layers of clothing?
4. I also tried to set an entire house on fire just to see if you have fire spread on? You don’t and yet you give us poison, hot/cold, wet/dry and food and water bars. Just seems like you are picking and choosing what to be real with.
5. Clothing should have pockets and what not. If you grab jeans maybe they are tougher but less pockets but if you grab cargo pants, they add more pockets and thus you can carry more.
6. Compass and Map need to just be permanent objects you can’t get rid of. I was half way to the go here location and I accidentally tossed my compass and couldn’t find it in all the grass and sticks and whatnot. So, I had to quiet. The map and compass should just be one item. When you press map, it brings up the map and has a compass on it. As you move the compass moves. I understand what you are trying to do but it is pointless. Because you make us carry a map and compass and they take spots up yet in real life I would put the compass in my pocket or on my belt loop. And a Map would be nothing at all to carry. If need be, a woman can toss it in her bra or a guy could toss it in his underwear if you absolutely had to. So, what is the point of it.
7. Flash light. Let us find batteries and flash lights. Some maybe old flash lights that take C or D batteries. While others maybe LED flash lights that take lithium batteries that last for days. Maybe even a solar or wind-up flash light.
8. Let us kick or punch wooden items. I know you have a hammer to break things down. But that can make it easier or gain us more wood. But in real life I can break a wooden object down with my hands and feet and use that to burn.
9. Fires have a percentage on them so we know when to add more wood. I live in the mountains and I have started many fires in a stove and fireplace and chopped wood. You know by looking when to add more wood. But this is either on or off it seems like. So maybe a timer or percentage would help.
10. Allow us to gather wood from the wilderness. Fallen trees and logs on the ground. Clearly if they are wet, they will not work, but if it is dry they will.
11. Allow for sleeping. Let’s be real most people at night if they find a cabin will sleep not go back out. Maybe allow for 10 days in the wilderness before you die or something. Allowing people the choice of sleeping or not.
12. Again, if you are going for real. Then the body is fine with not having water for 3 days at least. But when it is raining or snowing it is ridiculous that you dehydrate. Especially when you have a cooking pot and a bucket to scoop the water up or snow. Then a cabin to boil it. I tried this, 3 different runs thinking maybe it was me doing something wrong.
13. Lastly show the terrain better. It all looks the same pretty much. I will be fine walking then all of a sudden, I am slow because I am in deep snow or mud. Yet there was no real indication of the terrain changes. In real life I would look down and say to myself I should avoid that because it is muddy or deep snow. But it all looks the same. Maybe that will change as time goes on and you update the graphics and terrain.

Either way fun game and I look forward to playing more updates.
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Blackmage, sometimes the authors get sidelined by shareholders or third parties. A big example is JK Rowling, where she opposes the switch to Snape and Hermione, despite having capable black and indian friends of Harry's. Then you have Tolkien, where if he wanted to, he would have portrayed Orcs as family material or even go and praise the daughter of Hammerhand, but instead nothing of the above were mentioned, yet others took liberties to deviate from direction of the original author.
For BG3 at least you had the freedom to choose your companions and how the story could progress, for Foresaken you are probably right yet here we have Solasta, a new IP of an unknown company where it was well received and had some woke elements (like Sekmet here tell us). I recognize 1 from the character creation. Some will say that the second could be that women where either Generals or top administration, however I would disagree because a new setting could mean a whole new different portrayal (I saw that in a YouTube review of Solasta 1). Yet people like me appreciated the faithfulness attempt to the rules and gameplay, the freedom to create any party and the freebies that devs gave with multiplayer and dungeon maker.
People like you can have their seat at this by creating an adventure with all the nuances you want using this tool, so this I consider true inclusion. However, the base game needs to appeal to the majority and the trend now is returning to based and like I said, I want Tactical Adventures to succeed and I believe they should consider the current trend.
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