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I don't get how some praise Occultist
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RopeDrink
Oprindeligt skrevet af Asuzu:
Or just bring Luminous Vestal. Or literally any other character who can stun and being twice as sturdy.

Once again: Vestal is slower, deals less damage, has an inferior stun, has broader restrictions, and is precisely the type of hero whose presence is increasing your intake, which partially explains your constant complaint about squishiness (ie, allowing intake under the illusion that taking meatsacks or heroes like Vestal is just better, compared to not needing to heal because you're not taking damage, which is superior and applicable to most of the game).

Oprindeligt skrevet af Asuzu:
And then again, the turn order is not set in stone, and sometimes has massive discrepancies.

1d8 initiative roll vs fastest heroes in the game = easier to push literal guaranteed first-turns against more of the bestiary and obliterate, soften, or stun them to death before they hit you - one of the prime ease-makers in the game, second only to guaranteeing that your hits land regardless of speed (ala: ACC).

Taking a Vestal automatically increases your intake, whereas heroes like OCC and PD can save you so much health just by acting first, it's not even funny.

Oprindeligt skrevet af Asuzu:
There's 0 guarantee that your occultist will go anytime in first batch, and stun ANYTHING before he is dead.

It only takes a few seconds to check the OCC's speed, check the speed of your target, and calculate precisely how much extra is required to guarantee first turns against their 1d8. The faster your hero is at baseline, the more enemies you can pre-empt right out of the box (eg. GR, PD, ABM, OCC) - and adding extra will spread that advantage over more of the bestiary - whereas a hero like VES has a difficult time merely preemptimg a 0-2 SPD Unclean Giant, thus always succeptible to allowing a Treebranch if others don't stop it first.

What's that? Your Vestal just happens to have a speed-quirk and pipped an early turn against a Giant? And you brought her as an "Occultist replacement"? Well then, let's see if that 140% Dazzling Light pays off against its 90% Stun Resistance - a literal 50/50 roll - because unless you're rocking VES's entire Crimson Court trinket set for +35% extra, then you'll be gambling turns for health very soon.

It bears repeating: Occultist is faster, hits harder, stuns better, and has better overall range and flex. The only thing keeping Vestal competitive is her AoE heal.

Oprindeligt skrevet af Asuzu:
Occultist flops to a simple RNG swing. Whereas Vestal is actually reliable to avoid being shat on by the RNG swings.

Then it's time you learned how to stop eating RNG swings so you can stop blaming it on specific heroes, when practically every hero is susceptible to that very complaint when played that way, and with most alternatives having far less chance of preempting and stopping that swing in the first place compared to Occultist.

You keep mentioning Arbalest, for example, who is one of the slowest heroes, has no stun, can't reliably preempt foes without burning turns on Sidearm/Quickshot, and can only outdamage an Occultist at baseline when a Mark is involved - and even then, only vs backline (and at half his speed), so he will perform more damage overall and fits into far more comps.

As a huge fan of main-heal ARB/MUS, she is better at healing intake than preventing it, while Occultist is precisely the type of hero who lowers Bandage-button presses.

Oprindeligt skrevet af Asuzu:
The one and only scenario I could see Occultist working is in rank 3 of mark comp, babysitted by Arbalest. And then again, do we really need that mark? Nah, it's a waste of action on chaff battles, which are 99.9% of the map.

In reality, Occultist is a meta-aligned hero who works in so many teams it's ridiculous - be it babysat or as the actual babysitter - successfully since the game launched. This applies less to people who take great preventatives, shove them into non-preventative ranks, increase intake further via other hero choices, and can't see why it's not working as well as it could.

Oprindeligt skrevet af Asuzu:
You like to play roulette? Bring Occultist and gamble to your heart's content.

A well-played Occultist rarely has to gamble at all (and typically only when the fight is already won, ala pressing Wyrd to top-up before the next battle) - unless you're playing pre-emptive main-heal Occultist (which is an infinitely less reactionary method of healing compared to "press Vestal AoE when injured").

Oprindeligt skrevet af Asuzu:
Wait, so you literally just brought Occultist to (1) Stun (2) Heal (3) Deal pathetic damage
How does that make Vestal "useless"? She is doing all of the above from 3rd/4th rank + (4) AOE heal, while being twice sturdier, and can also remove stealth? :)

Once again:
Occultist beats Vestal in every common battle category bar healing consistency. He has superior speed and damage (including better damage mods and optional AoE), superior stun, broader range with fewer restrictions, and can backup-heal from anywhere - strangling more intake and off-setting lower HP compared to "just take a Vestal" - coupled with mark-synergy, boss-cheese debuffs, corpse-clearing displacement, or whatever suits.

As tested in the past, Occultists will also out-sustain Vestals over long periods, much like a stress-healing Houndmaster (despite having the Wyrd equivalent of stress-reduction) can keep up with a consistent Jester. It's just safer to bank on short 1-3 round consistency.

The more people lament the lack of health or 'dying to random damage', the clearer the real problem is. Spoiler, it's not inherently down to the Occultist, but thankfully, you are also not forced to take the time to learn why not.

Occultist has high-tier speed and one of the best stuns - in a game where the most consistent and common go-to meta heavily abuses those things straight to deathless completion - on top of good damage from everywhere (+Eldritch), flexible range/positions (including an 'anywhere' heal as a stun-staller himself). If you see all that and think "He can only work as an R3 Marker", then there's not much else to say.
48
3
Act 4 all but confirmed!!! finally some content!!!!!
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Sonnenbank
3
if we have it avaible to pre load does that mean we have access to the early beta?
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Shaken_Widow
4
Crashes to desktop
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The G.I. Cucker
0
pls play with me
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13wane
19
WHEN CAN WE HAVE GRIM DAWN 2?
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no1schmo
3
Homes
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NukaSpaceBreak
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Your Top 5 Wishlist for PZ
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Daynen Drakeson
1
Why are the alpha bosses in Feybreak out of order?
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Nicodemous52
2
Easy way to enable secure boot on ANY motherboard (even older models)
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str4t0s
Viser 11-20 af 293,505,900 forekomster