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Viser 1-10 af 294,486,952 forekomster
1
Do i need to do a few mission to get access to my DLC campaigns ?
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fhqwhRIEPER
6
Season 3 on legacy
154
4
Patch Notes 3.0
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Red John
I forum "Off Topic"
20
music recommendations
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gasinmylungs0
27
so games is short because it was meant to be a dlc
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PocketYoda
2
This game and its Dev team are disgusting
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HerrBlitz
Oprindeligt skrevet af HappySack:
Oh no Paradox is going to go out of business now. :steammocking:

And you already gave them your money instead of trying out the game when it was free or by being very naughty. :steamfacepalm:
Ive been playing their games for a decade at this point with well over 6000 hours, I think I have some basis in my frustration with company with such a shotty track record. Ive invested time and money into these products and they have gone to complete ♥♥♥♥. HOI4 barely functions at its intended purpose, every single game is the same. I could go on about their titles but this one is simply the worst.

EVERY. SINGLE. DLC has brought with it issues that just degrade the value of the game. poor AI, unbalance, scaling. ♥♥♥♥♥♥♥ Japan has never seen any sort of update, and America's entire campaign is basically watch netflix and play the game in the background. Meanwhile the new Germany showcases what happens when a country receives enough attention, only took them 10 years, and now every other country save 2 or 3 maybe feel just empty. Some minor nations have focus trees that basically turn them into super powers like Greece, some are just broken and not fun. Some are somewhere in the middle, but no matter what country, you run the same meta. Its the same game over and over. Navy has absolutely zero impact on the game and is absolutely made pointless by naval bombers. Air power is the only thing that really matters in this game. PLay against stronger air force, spam AA, play against weaker air force win the game no matter what forever. I am 100% sure I have more achievements and im a better player than you.

This game is not hard, it is broken and in a pathetic state for the amount of money they have milked out of their consumer base for it. I am far from the only person who feels cheated by this company who half delivers on promises but is happy to keep cranking out half assed buggy content.

I have seen this game just fail to be immersive and fun on so many levels at this point i only play it to break it and its really not even fun to do that anymore. This company sucks and so do the people who relentlessly suck the dingle berries from the ♥♥♥♥♥♥♥♥ of this company.
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1
[h] 1000+ sets [w] gems, tf2 keys
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arakertik
18
the last time I played this game the community was quite toxic
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Ueda
Oprindeligt skrevet af (Farkon) 2m_anylootboxes:
Oprindeligt skrevet af Daniel:

I understand it’s frustrating to be killed repeatedly when you’re new, that can feel unfair. But that doesn’t mean the system itself is broken or “like Roblox.” The crime system and prison are there to punish random killing, and yes, it requires other players to enforce it. That’s intentional because Nin Online is built around playerdriven systems, whether it’s politics, village defense, or law enforcement. It’s not supposed to feel like a singleplayer game with NPC police.

Sure, not every player will enjoy this style, and that’s fine because no game appeals to everyone. But the fact is, despite frustrations, the Steam charts show steady growth. Just yesterday we had another record and a full server.


The game doesn't handle skill disparity well for newbie players and being slaughtered so effortlessly while ALSO being unable to run away from higher leveled players who have all their jutsus and masteries WITH combat lock is extremely devastating to the newbie experiences, regardless if it's thought to be broken or not.

This causes players to become frustrated and have a poor newbie experience, which in turn turns players away from an amazing game.

What I would do is make it so newbies can't be touched until after level 20, since they'll have a good set of jutsus to defend themselves, no level lock if they're attacked by ninjas 10 levels higher or lower then them, and at the highest power spike for the player, at level 50, level lock applies no matter what.

We can't do that, people will just make armies of level 19s to do things for them. If you want to progress your level 50 character, you log into you level 19, go to the other village and get the thing you need and come back etc.

If you read the patch notes, a good portion of development over the last 2 months have been towards making the game more balanced in the early game so that lower level players have some means to competing with higher level players. This may not be an easy fix, but over time I hope to improve it to where you aren't completely defenseless even early on.
26
Player Traces
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_KC76_
Oprindeligt skrevet af Start Diggin in yo butt twin:
Oprindeligt skrevet af _KC76_:
Your "Quick Google search" is less reliable than my personal experience playing the game, setting up Servers, and making Mods for the game ... So, no, I'm actually not wrong.

And to be clear, you said that players being in the area, CHANGED the State or Condition of spawned Fruit and Mushrooms .. this is what I said was incorrect .. Back in Post 7 and Post 8, Alf Tupper and I had already discussed the TRIGGER of the spawn event .. Yes, players TRIGGER the spawn event, but players DO NOT affect the Condition or the State in which they spawn.
can you quote me where I said players in the area "changed" the state or condition of spawned fruit or mushrooms? Every item is on a timer after it spawns in, in which i gave rough estimates on the condition AFTER a player has been through there. If you actually read my original post in full, which id say you more than likely glanced through it. Would debunk your own statement against mine. Im not discrediting your experience in the game or your contributions towards mods but a simple bit of research could go a long way for you instead of boasting that you make mods, set up servers, etc.
I already have quoted your exact words .. You gave Time Frames of when a Player was in an area based on the Condition or State of Fruit or Mushrooms .. All of THAT is INCORRECT.

Again, Fruit and Mushrooms can Spawn in ANY Condition or State .. Neither of those 2 factors is affected by Player Presence, and elapsed time can not be determined by the Condition or the State of the Fruits and Mushrooms for this reason.
- There are also several factors that determine IF Fruits and Mushroom will change Condition or State .. One of which is RAIN. Time is another, but it is completely UNRELATED to player Presence .. Remember, the TOPIC of this thread is "Player Traces" .. The information that you provided for the use of Tacking Players, is INCORRECT.

The aspect of Players triggering the Spawn Event of Fruits and Mushrooms was discussed previously, and I did not say that THAT was incorrect. I very clearly, in my reply to you, stated which parts of your first comment were misinformation.
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