Výsledky vyhledávání

Zobrazuje se 51–60 z 294,595,209 položek
366
0.9.5 Beta and Non-Beta Feedback
Právě teď
Blak-Dragon
4
Thanks for this gem, and now please, WayForward, finally release part 1 on PC too!!!!!!!!!!!!!!!
Právě teď
Sir Robotonik
0
Nomad Case hardened and Hydra gloves to trade, want offers
Právě teď
shibobo
0
Worldwide Rush is out now!
Právě teď
Memel Games
0
I need help figuring out what error this is
Právě teď
High_Tier_Kamodo
I was playing my world regularly then all of a sudden it just froze my game then crashed for no reason and I have no idea why

Here is the log if any coders or developers wanna figure out what went wrong here

[09:44:17.648] [10/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.WorldGen.KillTile_GetTreeDrops(Int32 i, Int32 j, Tile tileCache, Boolean& bonusWood, Int32& dropItem, Int32& secondaryItem) in tModLoader\Terraria\WorldGen.cs:line 48621
at Terraria.WorldGen.KillTile_GetItemDrops(Int32 x, Int32 y, Tile tileCache, Int32& dropItem, Int32& dropItemStack, Int32& secondaryItem, Int32& secondaryItemStack, Boolean includeLargeObjectDrops) in tModLoader\Terraria\WorldGen.cs:line 47544
at DMD<System.Void Terraria.WorldGen:KillTile_DropItems(System.Int32, System.Int32, Terraria.Tile, System.Boolean, System.Boolean)>(Int32 x, Int32 y, Tile tileCache, Boolean includeLargeObjectDrops, Boolean includeAllModdedLargeObjectDrops)
at Hook<System.Void NoxusBoss.Core.World.TileDisabling.TileDisablingSystem::DisableItemDrops(Terraria.On_WorldGen+orig_KillTile_DropItems,System.Int32,System.Int32,Terraria.Tile,System.Boolean,System.Boolean)>(Int32 , Int32 , Tile , Boolean , Boolean )
at SyncProxy<System.Void Terraria.WorldGen:KillTile_DropItems(System.Int32, System.Int32, Terraria.Tile, System.Boolean, System.Boolean)>(Int32 , Int32 , Tile , Boolean , Boolean )
at DMD<System.Void Terraria.WorldGen:KillTile(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at NoxusBoss.Core.World.Subworlds.EternalGardenNew.DisallowGrassToDirtConversion(orig_KillTile orig, Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at Hook<System.Void NoxusBoss.Core.World.Subworlds.EternalGardenNew::DisallowGrassToDirtConversion(Terraria.On_WorldGen+orig_KillTile,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)>(Int32 , Int32 , Boolean , Boolean , Boolean )
at NoxusBoss.Core.Graphics.StarblessedPlatforms.StarblessedPlatformSystem.KillPlatformPoints(orig_KillTile orig, Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at Hook<System.Void NoxusBoss.Core.Graphics.StarblessedPlatforms.StarblessedPlatformSystem::KillPlatformPoints(Terraria.On_WorldGen+orig_KillTile,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)>(Int32 , Int32 , Boolean , Boolean , Boolean )
at SyncProxy<System.Void Terraria.WorldGen:KillTile(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(Int32 , Int32 , Boolean , Boolean , Boolean )
at NoxusBoss.Core.World.WorldGeneration.SolynCampsiteWorldGen.<>c__DisplayClass29_0.<PlaceCampOnNewThread>b__0(Object p)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)

[09:44:17.652] [10/ERROR] [tML]: Unhandled Exception
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.WorldGen.KillTile_GetTreeDrops(Int32 i, Int32 j, Tile tileCache, Boolean& bonusWood, Int32& dropItem, Int32& secondaryItem) in tModLoader\Terraria\WorldGen.cs:line 48621
at Terraria.WorldGen.KillTile_GetItemDrops(Int32 x, Int32 y, Tile tileCache, Int32& dropItem, Int32& dropItemStack, Int32& secondaryItem, Int32& secondaryItemStack, Boolean includeLargeObjectDrops) in tModLoader\Terraria\WorldGen.cs:line 47544
at DMD<System.Void Terraria.WorldGen:KillTile_DropItems(System.Int32, System.Int32, Terraria.Tile, System.Boolean, System.Boolean)>(Int32 x, Int32 y, Tile tileCache, Boolean includeLargeObjectDrops, Boolean includeAllModdedLargeObjectDrops)
at Hook<System.Void NoxusBoss.Core.World.TileDisabling.TileDisablingSystem::DisableItemDrops(Terraria.On_WorldGen+orig_KillTile_DropItems,System.Int32,System.Int32,Terraria.Tile,System.Boolean,System.Boolean)>(Int32 , Int32 , Tile , Boolean , Boolean )
at SyncProxy<System.Void Terraria.WorldGen:KillTile_DropItems(System.Int32, System.Int32, Terraria.Tile, System.Boolean, System.Boolean)>(Int32 , Int32 , Tile , Boolean , Boolean )
at DMD<System.Void Terraria.WorldGen:KillTile(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at NoxusBoss.Core.World.Subworlds.EternalGardenNew.DisallowGrassToDirtConversion(orig_KillTile orig, Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at Hook<System.Void NoxusBoss.Core.World.Subworlds.EternalGardenNew::DisallowGrassToDirtConversion(Terraria.On_WorldGen+orig_KillTile,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)>(Int32 , Int32 , Boolean , Boolean , Boolean )
at NoxusBoss.Core.Graphics.StarblessedPlatforms.StarblessedPlatformSystem.KillPlatformPoints(orig_KillTile orig, Int32 i, Int32 j, Boolean fail, Boolean effectOnly, Boolean noItem)
at Hook<System.Void NoxusBoss.Core.Graphics.StarblessedPlatforms.StarblessedPlatformSystem::KillPlatformPoints(Terraria.On_WorldGen+orig_KillTile,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)>(Int32 , Int32 , Boolean , Boolean , Boolean )
at SyncProxy<System.Void Terraria.WorldGen:KillTile(System.Int32, System.Int32, System.Boolean, System.Boolean, System.Boolean)>(Int32 , Int32 , Boolean , Boolean , Boolean )
at NoxusBoss.Core.World.WorldGeneration.SolynCampsiteWorldGen.<>c__DisplayClass29_0.<PlaceCampOnNewThread>b__0(Object p)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
[09:44:17.655] [10/FATAL] [tML]: Native exception has occurred, attempting to determine erroring module...
[09:44:17.657] [10/FATAL] [tML]: Exception occurred in module: C:\WINDOWS\System32\KERNELBASE.dll
[09:44:17.657] [10/FATAL] [tML]: Attempting to save minidump...
[09:44:20.438] [10/FATAL] [tML]: Minidump saved to: 'C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader-Logs\client_v2025.6.3.0_08-20-25_09-44-17-6576_10.dmp.zip'
[09:44:20.438] [10/FATAL] [tML]: This file can be provided to tModLoader developers to help diagnose the issue.


I know I had calamity overhaul on or whatever you guys might say but it kept saying stuff about noxus boss which is the file name for the wrath of the gods mod. It somehow has to do with the platforms and the subworlds being broken somehow? btw when I had this mod on without overhaul it was completely fine (Or I just got luckey) but with overhaul on it conflicts so maybe it's a bug when both of them collide somehow
0
Decided to quit for my own inner peace
Právě teď
SnAKE
Ve fóru „VRChat Obecné diskuze
4
2
worst updates ever./..
Právě teď
bonkbonkbonk
Ve fóru „PEAK Obecné diskuze
2
Make it less obvious tornadoes hone in on you?
Právě teď
GHA!
46
ATS Road Trip: RAM & Dodge Car Pack
Právě teď
clemphrd
Ve fóru „Tropico 7 Obecné diskuze
0
What do you want in Tropico 7?
Právě teď
HNIC
Since the game is now announced, here are some things that the community wants:

- Era-Based Building Variants
- Buildings evolve visually across historical eras (Colonial, World Wars, Cold War, Modern).
- Adds immersion and historical progression to city design.
- District Bonuses
- Grouping similar buildings (e.g., government, industrial, entertainment) grants synergy effects.
- Encourages strategic urban planning.
- Expanded Agriculture System
- New crops: grapes, tomatoes, cucumbers, etc.
- Scalable plantations and food-processing chains for deeper economic gameplay.
- Waste Management & Cleanliness Systems
- Garbage collection services, sanitation buildings, and pollution control.
- Impacts citizen health, happiness, and environmental ratings.
- Elementary & Middle Schools
- Adds educational depth before college level.
- Improves citizen development and job readiness.
- Mod Support
- Tools for creating custom maps, buildings, factions, and gameplay tweaks.
- Fosters a vibrant and long-lasting player community.
- Mainland Mechanics
- Ability to lease, trade with, or conquer mainland territories.
- Opens up new diplomatic, military, and economic strategies.
- Improved AI & Traffic Systems
- Smarter citizen routing, traffic lights, and wider roads.
- Reduces congestion and improves city flow.
- Blank Slate Campaigns
- Option to start missions with no pre-built infrastructure.
- Gives players full creative control from the ground up.
- Expanded Citizen Simulation
- More detailed citizen personalities, relationships, and life paths.
- Enhances immersion and policy impact.
- Dynamic Events & Natural Disasters
- Hurricanes, droughts, protests, and global crises.
- Adds unpredictability and challenge to gameplay.
- Customizable El Presidente & Palace
- More outfit options, personality traits, and palace upgrades.
- Personalizes leadership style and aesthetics.
- Religion & Cultural Systems
- More depth in religious buildings, festivals, and cultural influence.
- Affects faction loyalty and citizen happiness.
- Expanded Tourism Features
- More tourist types, attractions, and seasonal trends.
- Boosts income and international reputation.

What do you want? put it below... :steamthumbsup:
Zobrazuje se 51–60 z 294,595,209 položek