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4
Grim Misadventure #194 - Enter Asterkarn
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@xaker89
7
13
Dear Red Barrels.
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zoomkenig
Syzygy původně napsal:
zoomkenig původně napsal:
Please pay attention to the latest changes in the core gameplay mechanics
and decide to roll back to earlier versions. In particular, it is necessary to solve the problems with the mechanics of hitting and sticking enemies to the player.

This change was introduced in one of the latest updates and significantly changed the gameplay for the worse, both from the point of view of experienced players and beginners. Sticking enemies completely leveled the difference between beginners who do not know how to move correctly in the game and experienced players who are trained in this, as a result, this reduced the incentive for personal progress of each player and worsened the gaming experience. Another problem was the emergence of many bugs, for example, when enemies pull the player through the gate at an incomparably huge distance to themselves.

I also want to add to what needs to be done to improve the game:

1) A slight decrease in the sensitivity of enemies in the dark (problem with the presence of "x-ray" in AI).

2) Adding more difficult challenges with legendary rewards for more experienced players, for example: completing 50 escalations in a row without dying to get a special cosmetic item.

3) Adding more significant rewards for obtaining a prestige level, for example: upon reaching every 10th prestige level, the player gets the opportunity to choose another amph that will work together with the main three chosen.

I hope that the developers pay attention to these issues, thank you for your understanding.

Wdym by "sticking enemies"?

Enemies doing telekinesis to suck players under gates is absolute garbage, I feel like the worst offender is Jaeger by far. She will literally use the force on you in those crawl spaces sometimes.

Also totally agree that relapse should have relapse specific perks that are actually permanent, IMO some of the current amps should not be amps at all, and instead should become said relapse perks - especially the ones that add a lot of convenience like smash.

Enemies def can have an ESP thing going on in the dark, some more than others. Always feel a little conflicted about it because yeah it's very, very obvious sometimes and that's bad, but improving on that in a way that's immersive and doesn't make the game way too easy sounds like a tall order.

As an aside, Franco auto-hitscan shooting you on on frame 1 of being impacted by a throwable is also dumb IMO.

Sticking enemies to the player during a strike is meant.
Previously in the game, the animation of the strike was realistic, that is, the enemy hit the player in the place where he swings and there was an opportunity to dodge with your own strength, and now the strike is magnetized to you regardless of your trajectory of movement and speed.
4
Space More Trouble Than It's Worth?
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eltrox
1
This game is fun.
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Smackz
2
кс 2 умерла серваки легли
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welzy
9
Does the race a.i. being flaccid make front running the best strat?
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Petrovschi
651
38
Patch 1.4.1 OUT NOW on Steam, plus a look ahead at Patch 1.5
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曾德德
7
SQUAD DISBANDED
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MSTRmarco
3
1 Keycard in 14 Days...
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Migotek
1
what is a sprunki
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chrish
Zobrazuje se 41–50 z 294,008,416 položek