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Ve fóru „Fallout 4 Obecné diskuze
42
Is this game still soy?
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GodestLust
14
Nemesis is so bad
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Just a Player
241
11
Dune: Awakening - F.A.Q.
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Windman
290
15
Work in motion
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JacobK295
203
Enshrouded Update 7 gamescom Teaser
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Maverick ツ
12
1
Price tag for Poland
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Metathrone
7
2
What do you want from Dawn of War 4?
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GNORP
KharnTheKhan původně napsal:
HNIC původně napsal:
1. Return to Classic RTS Roots

The strongest demand from longtime fans is a revival of the gameplay style from Dawn of War 1:
- Players want full base-building, resource management, and large-scale tactical battles.
- The shift toward hero-centric, MOBA-inspired mechanics in Dawn of War 3 was widely criticized for diluting strategic depth.
- Dawn of War 4 appears to be embracing traditional RTS mechanics, which has reignited excitement in the community.

2. Faction Diversity and Lore Fidelity

At launch, the game will feature four factions:
- Blood Ravens (Space Marines), Orks, Necrons, and Adeptus Mechanicus—each with distinct playstyles and campaigns.
- The inclusion of Adeptus Mechanicus is a first for the series and a major draw for lore enthusiasts.
- The campaign is set on Kronus, a fan-favorite planet from Dark Crusade, now revisited centuries later.

3. Narrative Depth and Replayability

- The campaign spans over 70 missions, with each faction receiving its own storyline.
- Written by a respected Warhammer author, the narrative is expected to be rich and faithful to the universe.
- Modes like Last Stand, Skirmish, and co-op multiplayer are returning, offering variety and longevity.

4. Visuals and Combat Systems

- The expanded Sync Kill system brings cinematic melee combat back into focus.
- Visuals are praised for capturing the grimdark tone of the Warhammer 40K universe.
- A Painter tool allows players to customize their armies, adding a personal touch to the battlefield.

5. Community Sentiment and Expectations

- The community is cautiously optimistic, viewing Dawn of War 4 as a potential return to form.
- Some concerns remain about unit scale and art direction, with comparisons to other RTS titles suggesting a desire for grounded realism.
- The game seems to be striking a balance between the scale of DoW 1 and the squad tactics of DoW 2, aiming to satisfy both camps.

Put yours below
Since this looks like Total War(Literally same UI and seems to have a fixed amount of units avaliable per battle with reserves instead of the classic pop cap system.) Maybe some kind of sandbox Soulstorm style campaign?
watch video commentary from channels that got early build. There is pop cap system, reserves seems to be droppods
0
I didn't want to be the one to say it, but...
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NOT_NG
2
BUG: I lost 30.Lv of seasonal level
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maxhung
Ve fóru „Off Topic
259
2
i convinced 3 people to become trans
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WarHeRo
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